Adventuring Gear

This section describes items that have special rules or require further explanation.

Ammo Bandolier. This simple leather crossbelt features ten to twelve leather loops suitable for holding firearm charges that can be easily accessed during combat. Such gear is usually issued to both military units and pistol-armed forces such as the Corvis Watch.

Armor Resistance Treatment. The people of the Iron Kingdoms have devised multiple methods of resisting certain types of damage, whether the electrical shielding incorporated into the Storm Division’s armor, the alchemical resistance worked into the protective coverings worn by The Crucible Guard infantry and countless other independent Alchemists, or simply the heavy insulation lining a Winter Guard soldier’s uniform. When armor you wear receives this treatment, choose one of the following damage types: acid, cold, fire, or lightning. You have resistance to the chosen damage type while wearing the armor.

Clockwork Injector. This complex device consists of a fragile tube terminating in a maw of sharp needles with four vials mounted on a gear-driven carousel. Each vial can be loaded with one dose of an injectable alchemical substance or poison. The wielder simply selects one of the vials, and the device swiftly rotates the correct vial into position. Although the clockwork injector is far from a serviceable weapon, it can quickly deliver a number of alchemical solutions. A creature hit with a clockwork injector takes 1 piercing damage and is exposed to the selected alchemical solution or poison. Injecting an unwilling creature requires an attack roll, and the clockwork injector is treated as an improvised weapon. It takes 1 minute to replace or refill the contents of a clockwork injector.

Gas Mask. Once unique to the Golden Crucible’s workshops, gas masks have become a rare but not unobtainable piece of gear throughout the Iron Kingdoms. Affixed tightly to the head with adjustable buckles and straps, this face mask creates an impermeable seal around the wearer’s mouth and nose. The mask’s “breather” is a large oblong leather sack affixed to the mask with a metal screw cap. Alchemically treated fibers in the filter allow clean air in but prevent particles and alchemical substances from permeating the filter’s membranes, thereby allowing the wearer to breathe in dangerous or outright caustic environments without fear of damaging the lungs or windpipe.

A character can don or doff a gas mask as a bonus action. While wearing a gas mask, a character suffers a −5 penalty to passive Perception but is immune to inhaled toxins, such as those produced by the stinking cloud spell. Replacement filters for a gas mask cost 5 gp each and provide enough protection for 1 hour of exposure to caustic gases and other undesirable particles the wearer might breathe.

Goggles. Created for Mechaniks, Alchemists, and others who work in hazardous professions, goggles have entered widespread use across western Immoren. Made of thick glass with adjustable leather straps, they protect the wearer’s eyes from flying metal fragments and other dangers. A character wearing goggles has advantage on saving throws to avoid being blinded.

Grenade Bandolier. A grenade bandolier is a leather belt with loops that can store up to 6 grenades for easy access.

Gun Brace. A gun brace is effectively a heavy leather bandolier for pistols. It has enough sleeves to hold three or four pistols. Some Gun Fighters and pirates are even known to wear two full braces of loaded pistols. Rather than reloading, a character with a gun brace simply pulls another pistol when it comes time to make an attack. A character wearing a gun brace can draw two pistols as part of a single attack action.

Some pirates simply tie a length of rope between two pistols and hang them around the neck as a cheap alternative to the gun brace. If you want to begin the game with a rope gun brace of this kind, you can do so for free, but it is not reliable. If you are wearing a rope gun brace and roll a 1 on the d20 for a Dexterity check or Dexterity saving throw, the brace falls from your neck.

Weatherometer. Utilizing advances made by the Royal College of Cygnar to chart general information about weather conditions and even make predictions about the weather for short periods of time, this construction of wood and metal includes a number of small, clever devices that measure various effects, including the speed and direction of the wind, precipitation, air pressure, and temperature. Portable weatherometers are cherished by adventurers, sailors, and merchants alike. If rumors are to be believed, the Royal College is currently researching a Mechankial version of this device that can acquire more detailed information over a larger area. Setting up or breaking down a weatherometer takes 10 minutes. If you use a weatherometer, you make Wisdom (Nature) and Wisdom (Survival) skill checks with advantage to measure and predict weather conditions for the next 24 hours.