Era beginning/end
The scattering of the Molgur tribes after their defeat at Calacia (Caspia) paved the way for Human civilization to flourish across the face of western Immoren. While the Khardic Empire (Khador) expanded as Priest-King Khardovic’s influence spread across northern lands and the malignant kingdom of Morrdh descended into ruin, other nations rose throughout the continent, from Tordor and Thuria to Rynyr and Midar— realms whose shadows can still be felt in modern-day Cygnar, Ord, and Llael, as well as the lands beyond them.
Worship of the Lawgiver was the de facto faith at the
beginning of what became known as the Thousand Cities
Era, with bonds of pious fealty helping tether Humans
together in greater and greater numbers. The Canon of the True Law, which had been inscribed on the stones of Ancient Icthier more than five thousand years before, served as the
cornerstone for civilization by laying down the practices and
traditions that all Humans were meant to follow, yet times
were still difficult. The pious saw these trials as a necessary
crucible through which their souls had to pass in order to
make them worthy of their creator, but others wondered if
the Creator had simply forgotten them.
Although the tribes of the Molgur had been scattered,
they still threatened the fringes of civilization, preying upon
the towns and settlements farthest from the protection of
city walls. Powerful warlords clashed constantly during this
tumultuous era, and numerous empires rose and fell, creating
the earliest echoes of what would later become the political
boundaries of the modern world.
The Molgur were a constant threat, but they were not the
only one humanity faced during this time. In the skies above
these burgeoning Human cities, Toruk, the Dragonfather,
clashed with his offspring. He had created them centuries
before from shards of his own athanc—the crystal that was
his heart—but soon realized his mistake when he saw in
them all of his own cunning and ambition. Even as Toruk
sought to redress the imbalance by devouring what he had
made and reabsorbing his creations into himself, his progeny
aimed to best their creator and gain his power. These epic
conflicts blighted the lands they touched and eventually drove
a wounded Toruk from the shores of western Immoren to
the storm-tossed stones of the Scharde Isles, a haven for
pirates and raiders. Toruk wasted no time in transforming
the ruling pirate kings into the twelve beings known today
as the lich lords, and they became the instruments by which
the Dragonfather reshaped the islands into the seat of the
Nightmare Empire of Cryx.
On the mainland, the unfettered expansion of Human civilization was at once disrupted and invigorated by the
ascendance of new gods. During their time on Caen, both
Morrow and Thamar brought incredible new ideas to their
followers, and they forged new paths for the faithful upon
their ascension. These changes challenged the dominant
Menite faith and led to a dark time known as the Purging,
when Menite priests put worshippers of Thamar and
Morrow alike to sword and flame.
Conflicts between nations were common in these times, as
were skirmishes with the scattered Molgur tribes, but for the
most part, humanity was growing unchecked—until the first
black sails were spotted on the western horizon.