The Faerun Pantheon

The Faeurn pantheon is a pantheon of deities. Pantheons were a group of deities who were worshiped by people who shared one characteristic, for example sharing the same cultural or racial background. In the Faerûnian pantheon's case the believers' shared characteristic was a geographic one, people who lived in those parts of the continent Faerûn where other pantheons did not hold sway were the believers.   Hierarchy The Circle of Greater Powers were the ones who led the pantheon. The leadership was a loose matter and was more of administrative nature. Apart from this, there was little hierarchy in the Faerûnian pantheon[5] except for the one the gods created among themselves. A unique trait of the Faerûnian pantheon was that deities with similar portfolios clustered in a hierarchic relationship. The reason they did this, or to be more precise the reason why the highest deity did not just kill the lower-ranking ones and assumed their places, was surmised to be either a bargain where the lower-ranking deity helped the higher-ranking one at increasing its influence in return of protection, or blackmail where the higher-ranking one bullied the lower-ranking ones into giving them their divine energy and servitude. It was assumed that the exact nature of such arrangements varied with the personalities of the involved deities.   Akadi was the embodiment of the element of air and neutral goddess of elemental air, speed, and flying creatures.[In the wake of the Spellplague, she turned out to be a primordial.     Amaunator was the lawful neutral Netherese solar deity of order, the sun, law, and time. He was prayed to for desirable weather, but was also the object of worship when keeping laws and oath was the matter at hand, for he was viewed as a strict deity to whom the rule of law was very important.     Asmodeus was the Faerûnian Lawful evil deity of indulgence and ruler of all devils. His belief lived from the fact that when mortals did not follow their patron deity's edicts, they had a longer time to wait on the Fugue Plane or might stay there for eternity. People prayed to him to be provided with entertainment during the waiting time or cover their transgressions up so they had a chance to leave the Fugue Plane.     Auril was the fickle, vain, and evil deity of winter, who was primarily venerated out of fear. Her worship was done in cold regions in the hope of her making winter easier to live through.     Azuth was a Faerûnian god of arcane magic whose concerns included the perpetuation of the magical arts as a craft. He was the god of the practice of magic but not of magic itself. Worship of him was done when wizardry was practiced in some way, like scribing scrolls, memorizing spells, and so on. The lesser god was a servant of Mystra and worshiped by all manner of arcane spellcasters, earning particular veneration from wizards.     Bane was the Faerunian god of tyrannical oppression, terror, and hate, known across Faerûn as the face of pure evil through malevolent despotism. Bane stood for the notion that "might makes right". Worshipers of his were culpable for violent acts, but the majority of his adherents were so because Bane stood also for order and were viewed as problem-solvers. However, even that often had a dark touch to it.     Beshaba was the chaotic evil intermediate deity of accidents, bad luck, misfortune, and random mischief, and a member of Tempus' pantheon. Worship of her was done to appease her and with it spare misfortune for themselves.   Bhaal Bhaal was the widely feared Faerûnian god of violent and ritualistic murder. Naturally, praying to him was not something average people did. It was something those who killed did, either for a living or for other reasons.     Chauntea was the Faerunian goddess of life, bounty, and agriculture, who viewed herself as the embodiment of all things agrarian. The Earthmother was seen as the tamer parallel of Silvanus, The Forest Father of druidry and wilderness, as she was the deity of agriculture and plant cultivation. She had two aspects, one agricultural one that was almost exclusively prayed to in rural areas and one as a mother goddess, in whose aspect she collected faith from everybody who felt secure at home.   Cyric was the monomaniacal Faerunian god of strife and deception, and the greater god of conflict and murder, as well as lies, intrigue and illusion. He stood for the notion that no bond was permanent. It was he who murdered Mystra and caused the Spellplague, throwing the cosmos into turmoil in an act that cost him much of his following.   Deneir was the neutral good lesser deity of art, cartography, glyphs, images, knowledge, literature and scholars. His adherents believed that unrecorded information would eventually get lost. He was customarily invoked when people wrote or created works of art.   Eldath was a lake spirit who acted as the goddess of peace, and the guardian of groves and watersheds. Her presence was felt wherever there was calm. A substantial part of her base consisted of pacifists or those scarred by violence.   Gond was the Faerûnian god of craft, smithing, and inventiveness. His worshiper-base consisted of craftsmen, including blacksmiths, engineers, and weavers. It was believed that he was at his happiest when people invented something.     Grumbar was the elemental embodiment of earth in the Realms. He was one of the four elemental deities worshiped in Faerûn, also known as Elemental Lords, those primordials that remained on Toril when it was separated from Abeir. Nonetheless, he retained worshipers and had power equivalent to that of a god. In the wake of the Spellplague, he turned out to be a primordial.   Gwaeron Windstrom was a neutral good god of rangers and tracking. His worshiper-base consisted of rangers in the North. He was prayed to as exemplar among rangers and as the one who would made his worshipers' needs heard by Mielikki.     Helm was the god of watchfulness, guardians, protection, and protectors. He was a god who preached vigilance and preparedness. His worshiper-base consisted of people whose jobs revolved around protecting like bodyguards.     Hoar was the vengeful deity of retribution invoked by those who sought to repay an eye for an eye. He was also an exarch of Bane. He was a bitter deity, prone to mood swings and fits of violence. Normally, he was not prayed to at all. However, he was frequently invoked by wronged parties who wanted retribution on the wrongdoer and by people like bounty hunters or those who pursued vengeance against wrongdoers by themselves.   Ilmater was an intermediate deity of the Faerûnian pantheon whose portfolio included endurance, martyrdom, perseverance, and suffering. He was the god of those who suffered, the oppressed, and the persecuted, who offered them relief and support, encouraged them to endure, and who encouraged others to help them, to take their burdens or take their places. His worshipers often worked to diminish suffering in the world. This included both doing charitable work to tend to victims of calamities like plagues or war, but also stopping violence by force.   Istishia was the neutral primordial deity of elemental water and purification. In the wake of the Spellplague, he turned out to be a primordial.   Jergal was a god who worked as Kelemvor's scribe, the Lord of the Dead, who keeps records on the final disposition of all the spirits of the dead. People who directly prayed to him were rare except by those who had the custom of putting parchment with the dead's name on it into his or her mouth.   Kelemvor was the god and judge of death and the dead, who sent their soul to their final destination. He was master of the Crystal Spire in the Fugue Plane. His followers tasked themselves with three duties. Preparing people for death by ordering their affairs, prevent things that prevent people from dying naturally, and destroying undead.   Kossuth was the god of elemental fire. In the wake of the Spellplague, he turned out to be a primordial.   Lathander was a deity of creativity, dawn, renewal, birth, athletics, spring, self-perfection, vitality, fertility, and youth. He favored those who dispelled the undead and blessed those who planted new life. He was worshiped whenever something began, be it a new business, marriage, birth, or entire community.   Leira was the goddess of deception and illusions and patroness of illusionists and liars. Regular worship to her was solely done by illusionists and con artists. Other occasions to pray to her was done by people who had secrets or wanted to protect themselves from deceit while doing something important.     Lliira was a good lesser deity of joy, later exarch of Sune responsible for the sphere of joy. Celebrations were the occasions at which she was invoked.   Loviatar was the evil goddess of pain and agony, and was both queen and servant to the greater god Bane. According to her teachings, the ability to deal and endure pain were the measure for power. She was prayed to by sadists, masochists, and people who pursued jobs that included dealing pain like torturers.   Malar was the lesser deity of the hunt, evil lycanthropes, bestial savagery and bloodlust. His dogma concerned savage hunts, the spreading of the curse of lycanthropy, and general contempt for civilization. Worshipers of his were primarily people who had something to do with hunting. He was prayed by those who hunted for success at it or to scare away competition.     Mask was the god of shadows and thieves in the Faerûnian pantheon. Regular worship to him came from two groups: actual thieves, and normal people who tried to appease him so he left their valuables alone.     Mielikki was the neutral good goddess of autumn, druids, dryads, forests, forest creatures, and rangers. She was rarely prayed to, even by rangers whom she patronized. She was viewed as protector of good people in her terrain, for example, people who were looking for children who got lost in forests prayed to her for their protection until found.   Milil was the good-aligned exarch of Oghma.[citation needed] Before the Era of Upheaval, he was venerated as the Faerûnian deity of song, poetry, eloquence, creativity and inspiration. He was the patron of bards and entertainers of all stripes prayed to him. He was predominantly worshiped by human, elf, and half-elf bards but attracted other musically-inclined individuals such as troubadours or poets.   Myrkul was a god of the dead in the Faerûnian pantheon. People who regularly prayed to him were rare, he was more an object of fear and considered the culprit behind aging symptoms.   Mystra was a greater deity and the second incarnation of the goddess of magic after her predecessor Mystryl sacrificed herself to protect the Weave from Karsus's Folly. Her worshiper-base consisted of people who regularly dealt with magic, be it by spellcasting or magic items. In fact, she was the one who made magic possible for the denizens of Toril and her adherents tried to spread the use of it.   Oghma was the neutral greater power of bards, inspiration, invention, and knowledge in Faerûn. People who dealt in some form with knowledge and ideas like clerks, inventors, sages, and the like form his worshiper-base. Anathema to his belief was the spreading of lies and ignorance.   Red Knight was the Faerûnian deity of strategy and battle tactics and an exarch of Tempus. As such, average people did not pray to her. However, people who dealt with strategy of war be it in teaching or executing them, were often followers of her.   Savras was a god of divination and fate, as well as mages and wizards in the service of Mystra. Aside from people who needed the truth, like investigators, judges, or diviners, worship of him was very rare.   Selûne was the goddess of the moon in the Faerûnian pantheon. She was worshiped by three groups of people. First, by women in her function as a mother goddess who held sway over reproductive cycles. Second, by navigators and sailors in her function as a goddess of navigation. Third, by people who needed some form of protection or guidance in darkness.   Shar was the neutral evil greater deity of darkness, loss, and the caverns of Faerûn She was regularly prayed to by people who worked in darkness and required protection, such as. In her loss aspect, she was prayed to by people who wanted to lose certain memories, wanted to recover their lost objects, or fell in deep despair.   Silvanus was the Faerunian god of nature, and one of the oldest and most prominent gods in the pantheon. Formerly considered only the god of wilderness and druids, the Forest Father was often seen as the wilder counterpart to Chauntea the Earthmother. He stood for the notion that the untamed state was the state of nature that should be. His regular worshiper base consisted of explorers, travelers in wild areas, and denizens of rural areas.   Sune was the deity of beauty, with governance also over love. It was believed that pleasurable sensations were the touch of her and her followers, believers in true love, pursued such sensations.     Talona was the goddess of poison and disease. She was held responsible for all kind of negative matters that involved disease and poison like crop failings. This made her one of the most invoked deities but invoking her was mostly done as appeasement and her regular worshiper-base was small.   Talos was the Faerûnian greater deity of storms and destruction. He was viewed as a random natural force of destruction. His dogma was self-serving, demanding utter obedience from his priests and instructing them to spread destruction where they might. His worshiper-base consisted of the likes of marauders, their reasoning being that people should take whatever they could before Talos would randomly destroy them. Ordinary people tried to appease him.   Tempus was the god of war. His dogma was primarily concerned with honorable battle, forbidding cowardice and the use of force of arms to settle disputes. His large worshiper-base had a lot of soldiers in it. His church's cultural achievement was to make a set of rules for war acceptable among various nations.   Torm was the god whose portfolio consisted of duty, loyalty, and righteousness. After the Spellplague, he became the god of law. He stood for a plethora of virtues like duty or loyalty and his worshiper-base consisted of people of every station who tried to emulate his virtues.   Tymora was the goddess of good fortune. A large portion of her worshiper-base consisted of adventurers and gamblers. Apart from such people with risky lives, people of all stripes found some appeal in her.   Tyr was the lawful good greater god of law and justice in the Faerûnian pantheon. His followers were not always adherents of concepts like fairness or equality, but they were adherents of the concept that offenders needed to be exposed and punished as such.   Umberlee was the evil sea goddess in the Faerûnian pantheon, most often worshiped by sailors or people traveling by sea, out of fear of her destructive powers. It was common in coastal communities to hold festivals to appease her as well as to beseech her for favors. Fear from sea disasters was the primary motivator of her worship.   Valkur was an exarch of Tempus, patron of sailors, ships, favorable winds, and naval combat. He was revered by Northlanders for they saw in him their best qualities to strive for.   Waukeen was a lesser deity of the Faerûnian pantheon, and her portfolio included everything related to commerce and the accumulation of wealth through free and fair trade, as well as the beneficial use of wealth to improve civilization. She was also the goddess of illicit trade and the patron of many smugglers, fences, black marketeers, and "businessmen" on the shady side of commerce. Her worshiper-base consisted of people who engaged in trade including in illegal ones like smuggling. They saw a virtue in creating business opportunities, which was why they were not on good footing with guilds and monopolies.   ------------------------------------------------ Corellon was the patron god of all elves. He was the head of the Seldarine, the elven pantheon.[81] After the Spellplague, he entered the Faerûnian pantheon and left the same after the Second Sundering.[83]   Finder Wyvernspur Finder was one of the original Harpers who obtained his godhood by killing an avatar of Moander and became the chaotic neutral demi-power of the cycles of life and transformation of art, and saurials.[84] He was one of the deities who disappeared in the wake of the Spellplague.[85]   Garagos Garagos was a Netherese god of war and exarch of Tempus, though he focused more on destruction than war itself.[86] who lost to Tempus in a power struggle, died, and returned in 1368 DR.[87] He survived the Spellplague as an exarch of Tempus,[88] but disappeared in the wake of the Second Sundering.[43]   Gargauth Gargauth was a former archdevil and the Faerunian demigod of betrayal and political corruption, who became a deity by killing Astaroth.[87] He disappeared in the wake of the Spellplague,[85] but re-surfaced after the Second Sundering as a non-divine creature with ambitions for godhood and a supplier of infernal pacts for warlocks.[89]   Ghaunadaur Ghaunadaur was a greater deity and the god of abominations. He was a member of the drow pantheon,[90] but left it when the other members died out and Lolth threatened his life. After the Spellplague, he became a member of the Faerûnian pantheon.[91] After the Second Sundering, he returned to the Dark Seldarine[92] leaving the Faerûnian pantheon[43] and became a supplier of Great Old One warlock pact.[89]   Gruumsh Gruumsh was an orc god and a greater deity of the orcish pantheon.[93] After the Spellplague, he made inroads into the Faerûnian one[91] and left it after the Second Sundering.[43]   Ibrandul Ibrandul was a chaotic neutral lesser deity of the Underdark, worshiped in Calimshan and other parts of the Shining South. He was the god of caverns, dungeons, the Underdark, and skulks and was killed by Shar. His worship survived under her.[94]   Iyachtu Xvim Iyachtu Xvim was the half-demonic son of Bane and for a time, the lawful evil lesser deity of Fear, Hatred, and Tyranny after his father's demise in the Time of Troubles.[95] Around 1372 DR, his father burst out of him, he died, and his position was retaken by his father.[30]   Karsus Karsus was the Netherese creator and caster of the Karsus's avatar spell that triggered the Fall of Netheril and managed to become a god for a single moment. Mystryl died in the process of protecting the Weave from him and he turned out to be not competent enough to handle the divine position and became some form of unresponsive being with a cult that dedicated itself to restore him.[96]   Lolth Lolth was the head goddess of the drow pantheon and made her first inroads into the drow pantheon by masquerading as Moander,[97] the Faerûnian god of rot.[98] She made inroads into the Faerûnian pantheon as herself after the Spellplague[99] and left it after the Second Sundering.[83]   Lurue Lurue was a chaotic good archfey[citation needed] who was often worshiped as a goddess of intelligent and talking beasts. She started as a non-human deity, but managed to make her way into the Faerûnian pantheon by gaining human worshipers.[100] She went missing in the wake of the Spellplague,[85] but returned in the wake of the Second Sundering as a lesser deity[101] but not as a part of the Faerûnian pantheon.[43]   Moander Moander was the ancient Faerûnian deity of rot, corruption, and decay.[98] who was killed by Finder Wyvernspur, but both his cult[102] and he himself managed to survive in one form or the other.[103] After the Second Sundering, he managed to make a full comeback as a deity of decay, not as a member of Faerûnian pantheon, who also acted as a supplier of Great Old Ones warlock pacts.[104]   Moradin Moradin was the lawful good god of the dwarves and the chief deity in their pantheon, Morndinsamman.[105] After the Spellplague, he made inroads into the Faerûnian pantheon.[99] He left it after the Second Sundering.[106]   Nobanion Nobanion was a primal spirit sometimes worshiped as a deity of royalty, lions, and other felines, as well as good beasts. started as a non-human deity, but managed to make his way into the Faerûnian pantheon by gaining human worshipers.[100] In the wake of the Spellplague, he became a plague-affected monster, but was restored from this condition by Stedd Whitehorn.[107] He was not a member of the Faerûnian pantheon after the Second Sundering.[43]   Sharess Sharess, the goddess of hedonism, and Bast from the Mulhorandi pantheon were one and the same person, and was collectively the deity of hedonism, festhalls and sensual fulfillment. She entered the Faerûnian pantheon by Ao's decree to counterbalance Mask becoming the patron of thievery in the Old Empires because they had nobody to fill that role there. Due to her hedonistic nature, she was almost subsumed by Shar, but managed to escape from her with Sune's help.[108] She survived the Spellplague as an exarch of Sune,[109] but disappeared from the Faerûnian pantheon after the Second Sundering.[43]   Shaundakul Shaundakul was the Faerûnian lesser deity of traveling and travelers, exploration, caravans, the wind as well as mining and miners.[110] He was one of the gods who disappeared in the wake of the Spellplague.[85]   Shiallia Shiallia was the goddess of the High Forest.[108]She was the patron and protector of pregnant forest creatures, a planter of trees and nurturer of seedlings. She rejoiced in life and shielded against death. She survived the Spellplague as an exarch of Mielikki,[109] but disappeared in the wake of the Second Sundering from the Faerûnian pantheon.[43]   Siamorphe Siamorphe was the demipower and goddess of nobles, nobility, and nobles' divine right to rule. Her position and name was one that was handed over to the next mortal when the current one was dying. While this line survived the Spellplague as an exarch of Amaunator, the name Siamorphe was not one among those who comprised the Faerûnian pantheon after the Second Sundering.   Ulutiu Ulutiu was the lawful neutral father of the giant-kin races and the god of glaciers, polar environments, and arctic dwellers. His domains consisted of animals, cold, law, ocean and protection. He had an adulterous relationship with Othea, a giant-deity who was married to their head deity Annam All-Father. When he was discovered, he negotiated with the husband that he would go into hibernation and his adulterous partner would be spared. He went missing in the wake of the Spellplague.   Uthgar Uthgar was the god of physical strength and the Uthgardt barbarians. He was almost certainly a mortal called Morgred Gardolfsson who ascended to divinity after a successful career as a raider and founder of the Uthgardt barbarians. He survived the Spellplague as an exarch of Tempus,[88] but disappeared in the wake of the Second Sundering.   Velsharoon Velsharoon was the Faerûnian god of necromancy. He was a mortal who became a deity in 1368 DR.[29] He survived the Spellplague but died in a battle with the Simbul in 1425 DR.

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