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Descendent Cleric

Rather than your divine power coming from your connection to a deity it instead comes from the power of those that came before you, and you are the culmination of your ancestor's strength. Your oaths and tenets as a cleric do not come from the doctrine of religion but instead from following the moral compass and expectations set by your family members. Descendent Clerics are almost always dwarves, as it originates from dwarven caste system and importance on following in your ancestor's footsteps, however other races that have a close connection to dwarven culture may also become Descendent Clerics.

The alignment of your ancestors and family expectations are what determine whether or not your ancestral power is holy or unholy, and whether or not you are expected to perform good or bad deeds in order to stay connected to your bloodline. These can be discussed with your DM to come up with tenants that are appropriate to the game.


Domain Spells


Level Spell
1st Level Ceremony, Command
3rd Level Borrowed Knowledge, Augury
5th Level Meld into Stone, Spirit Guardians
7th Level Guardian of Faith, Stone Shape
9th Level Commune, Legend Lore

At 1st level, you learn one of the following cantrips: Guidance or Mending. If you already know these cantrips you may choose another from the cleric spell list. This cantrip does not count towards your spell total.


Pomp and Circumstance

 
Also at 1st level you gain proficiency in one of the following skills: Deception, Intimidation or Persuasion. If you already have proficiencies in these skills you may choose a proficiency in another skill. Your proficiency bonus is doubled for the skill chosen from this ability.