Dwarves of Cambrium
Basics
When dwarves first traversed above ground they believed the sun to be an immense Fireball spell and so quickly retreated back underground, meaning they were cut off from the majority of Cambrium's other sentient races, and so when they eventually connected their allyship was considerably stunted in comparison to others. Unlike many sentient races the majority of dwarves do not overtly worship any of the known deities. Instead, they follow a caste system in which the highest stratum are considered divine, and were created with the divine right to rule over others.
Beards
Caste System
Upper Caste
Merchants - Merchant families are considered the highest caste beneath the royal caste. As such, this caste is highly regulated and controlled with three main family names - the Tulgrics, the Hafrals and the Krolgrots. In the present date the Hafrals currently have superiority over the other families but that hasn't always been the case. There is constant tension between the three big families and the hatred between them has become intergenerational, with the newer family members not quite sure why they dislike the other families but continue the 'tradition' anyway. Other merchant caste families exist but don't have the same influence or power as the main three, and often have to pay taxes or 'protection money' to them in order to survive.
Goldsmiths - Almost on the same level as merchants, goldsmith families are among the highest caste members. They are often trained from a young age on the delicate manipulation that goes into goldsmithing, of which many dwarven societies consider an extremely important skill to the survival of dwarven culture. As such, dwarven crafted items are considered among the highest quality to other sentient races, and many pay excessive amounts of money just to have dwarven items.