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Military Training

Taking part during the guards training exercises has its benefits. Ricardo often lets other Adventurers partake during the training regime that he and a few others conduct on the training fields close to the Barracks.   With 1 week of downtime and a payment of 25GP you can train and keep your knowledge fresh in your mind and in your muscles for the next quest that you go out on. Complication roll at the being of the training.  
You cannot stack any of these in any way, nor can you keep training for multiple weeks for an increased bonus or uses of this.
It is 1 week of downtime and then the next quest you go on, the training is applied.
When you get back you may take 1 week of training again.
Do note that if you go on a quest while you still are training you do not gain the benefit of the training for that quest, it is only applied after you have done the 1 week of downtime.
  You can train in 1 of the following ways:  

Light Armor Training:

You have advantage on Dexterity checks while wearing light armor.  

Medium Armor Training:

You gain 5 feet of extra movement while wearing medium armor. This movement does not provoke attacks of opportunity.  

Heavy Armor Training:

You learn to present your most heavily armored facing to your foes. Ranged attacks have disadvantage against you as crossbow bolts bounce and acid arrows splash harmlessly (sometimes) off your armor.  

Bludgeoning Training:

When you score a critical hit, the target has disadvantage on attack rolls, saving throws, and skill checks until the start of your next turn.  

Finesse Training:

When an adjacent enemy damages you with a melee weapon, you may, as a reaction, make a melee attack against them with your wielded finesse weapon.  

Piercing Training:

You deal an extra 1d6 damage to creatures wearing heavy armor.  

Reach Training:

If you hit with a reach weapon, you can move the target 5 feet, but they must remain within your reach. This movement does not provoke attacks of opportunity.  

Shield Training:

If you succeed in a weapon attack while wielding a shield, you can push your target 5 feet away from you. This movement does not provoke attacks of opportunity.  

Slashing Training:

You deal an extra 1d6 damage to creatures wearing light, natural, or no armor.  

Versatile Training:

While wielding a versatile weapon in two hands, you gain +1 AC.

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