Kháotic Casting
By the Blue Flames of Chol, the Heavens shall burn. By the Green Salts of Leviathan, the Oceans shall be parched. By the Red Tears of Behemoth, the Land shall bleed. In the names of the Triumvirate, let the glory of Kháos reign supreme. ~ The Caster's Oath
Introduction
Kháotic Casting is an archaic arcane art, whose practitioners utilize their parasitic bond with an Element of Chaos to access the dimensional prison of three primordial beings known as the "Kháotic Trinity" or "Triumvirate of Chaos" in order to draw upon the Chaotic Energies of these beings. Despite its overall concepts and general modes of operation being quite similar to the art of Fossilcraft, the two arts are generally regarded as the complete antithesis to each other, with the users of both techniques generally hating each other with a burning passion. While a large part of these hostilities are undoubtedly the result of numerous cultural and political conflicts between various rivaling factions that heavily utilize either Casting or Fossilcraft, there also appears to be a certain amount of natural friction between the two arts, as even users that come from the same ethnic and cultural background invariably disprize each other./* Chaotic Magic, "Paths of Gon'wana", Bending? */
Pieces of Sovereignty
The central components of Kháotic Casting are the so-called "Chaotic Fragments", which are semi-sentient lumps of Kháos-infused matter that slowly traverse the seas, skies, and lands of Cenorad in order to locate a worthy host organism. Once they managed to find a suitable candidate, they will attempt to force their way into the mouth of their chosen host, as Chaotic Fragments have to be ingested to unfold their function. Given that most Fragments are only able to exert a relatively small amount of force, most individuals are easily able to fend off these unwanted advances once they managed to overcome the initial surprise. Due to this, the number of involuntary Casters is significantly lower than the number of Casters that willingly ingested a Chaotic Fragment, which in the eyes of most Fossilcraft users makes them all the more condemnable. As one would expect from an arcane art centered around the Kháotic Trinity, there are exactly three different types of Chaotic Fragments, whose name and appearance corresponds to the Three Elements of Chaos and the mythical beings that rule over them.Feathers of Chol
Said to have once been part of the plumage of the Burning Peafowl, the so-called "Feathers of Chol" are chunks of perpetually burning sulfur, that commonly take on a quill or down-like appearance. While they are significantly heavier than any other type of mundane feathers, they are nevertheless able to gracefully glide through the air, which allows them to traverse large distances in a relatively short time when compared to the other types of Chaotic Fragments. Due to this, they are by far the most frequent and widely spread type of Fragment, which in turn means that Sulfur Casters can be encountered in nearly every part of Cenorad.Scales of Leviathan
Assumed to be remnants of the shed skin of the Salted Serpent, the "Scales of Leviathan" are colorful pieces of crystalized salt whose leaf-like appearance closely matches that of various types of snake scales. Despite being made entirely from salt, these scales are not only completely insoluble in water but are outright hydrophobic, which enables them to float on the water surface and thereby utilize various forms of water currents for long-distance travel. Because of this method of movement, this particular type of Fragment can usually only be encounter at the shores and coasts of large bodies of water, such as rivers and oceans, which in turn means that Salt Casters can usually only encounter in these regions.Tears of Behemoth
Supposedly stemming from the wounds of the Bleeding Newt, the aptly named "Tears of Behemoth" are reddish drops of mercury that if left alone for a certain time take on a tear shape form, which stands in sharp contrast to the spherical drops formed by mundane mercury. A further distinguishing feature that separates Tears from regular mercury is the Tear's ability to perform a slow type of ameboid movement, which permits them to move across the landmasses of Cenorad, in an unsettling type of crawling motion. As this form of movement is by far the slowest out of all Chaotic Fragments, Tear's find it quite difficult to reach a suitable host, which makes Mercury Casters by far the rarest type of Kháotic Caster.Kháos at the Gates
After a prospective practitioner of Kháos Casting has ingested a Chaotic Fragment he is not immediately able to access the power of the Trinity as he first has to open the so-called "Chaotic Gate" or "Kháos' Gateway", which is a metaphysical construct that connects the Caster with a seemingly inexhaustible well of Kháos Energy known as Soratrah. While there are many different methods and rituals, which claim to be essential for the establishment of this connection or the opening of the Chaos Gate, the truth is that the gate will open on its own once the Fragment has managed to adjust itself to the mind and body of its host. Depending on various factors such as the species of the host and the individual properties of the Chaotic Fragment, this opening process can take anywhere from a few minutes to numerous centuries, though in most cases it usually takes no longer than three days. Once a Caster has established a connection to Soratrah he is then able to draw kháostic energies from this location, which manifest themselves in the shape of a Chaotic Element, once they leave the body of the fragment's host.Blue Sulfur
Made from the chaotic energies of the Feathers of Chol, Blue Sulfur is an azure-colored powder that burns with a baleful blue flame that can't be extinguished by mundane means. In addition to producing a supernaturally enhanced heat, this Element also possesses notable corrosive properties, which enable it to eat its way through all manners of organic and inorganic materials./* "Corrosive flames" */
Fundamental Salts
Spawned from the chaotic energies of Leviathan's Scales, Fundamental Salts are ghostly green salt crystals that violently rip even the last drop of moisture from every object they come into contact with. While the ability to almost instantly mummify a person or creature certainly played an important role in establishing the infamous reputation of Salt Casters, this property is nothing in comparison to the devastating effect Fundamental Salts have on the mind of an exposed individual./* "Maddening Crystal" "Bath salts" */
Red Mercury
Created from the energies of Behemoth's Tears the material known as Red Mercury, is a liquid metal, whose toxic touch is rightfully feard given that even a single drop of this substance is enough to poison the water supply of an entire city for numerous decades. Given that Mercury Casters are luckily the rarest types of Caster this chaotic element is far less studied than the other two Elements./* "Toxic Liquid" */
Casting a Spell
While the term "casting" is used in numerous different Arance Arts to refer to the act of manifesting a magical spell, nowhere is it used more accurately than in the Art of Kháotic Casting. For the spells of this particular arcane genre, have to be quite literally cast inside of a so-called "Spell Mould" in order to archive their desired effect. This Mould is a psycho-physical construct, made from mental commands, physical movement or a combination of both, which compresses and focuses the energies released by the Chaos Gate into a "Defined Shape", which is essential for the successful manifestation of a chaotic spell, as without the Mould these energies would simply disperse into an unorderly cloud of elemental matter. The reason behind this dispersion phenomenon is the fact that unlike the inanimate elements utilized by an Artifact Wielder, the Chaotic Elements utilized by a Kháos Caster are in fact sentient and therefore possess a will and life of their very own. Due to this, a caster first has to align the Elemental Will of these Chaotic Spirits with the shape of the spell he wishes to create or he risks that the summoned energies fully disobey his commands. As one can already guess there are a total of three different ways to archive this state of alignment, which are commonly known as the "Paths of the Triskele".Path of Subjugation
I want and so the Elements shall follow. ~ General idea of the Path of SubjugationCentered around the creation of a purely mental Spell Mould, known as the "Mould of Insight", the Path of Subjugation aims to break or at the very least bend the will of the Chaotic Spirits to such a degree that it neatly aligns to the shape of the desired spell. Given that the creation and maintenance of such a psychic construct takes a tremendous amount of willpower and concentration, Subjugators generally have to mentally brace themselves before they can open their Chaotic Gate or draw any amount of chaotic energies from it. While this causes Subjugators to generally manifest a far smaller amount of Kháos-infused matter than other Paths, it also grants them the highest amount of control over the chaotic matter, which enables them to cast their spells with unmatched precision and accuracy.
/* Insight, Mind over Matter, High Control over the gates, Open Gates slowly but can close them again fastly Suppress the Will of the Element */
Path of Devotion
I. Cast. Fist. ~ General idea of the Path of DevotionInstead of trying to suppress the Will of Kháos the adherer of the Path of Devotion fully embrace it and willfully submit their mind to the whims of the Chaotic Spirits. Yet while their minds might no longer be fully under their control, these Devotes are nevertheless able to guide the power of the untamed elements towards their enemies via a purely physical mold known as the "Mould of Instincts", which is forged solely from their muscle memory and fighting reflexes. Given that Devotes can perform these motions even while technically unconscious, they require no special preparation for their brand of spellcasting and therefore are able to open their Chaotic Gate at a moment's notice. As they also don't have to fight against the Will of the elemental spirits, Devotes can draw the largest amount of chaotic energies from their gate, which enables them to cast far more powerful and destructive spells than any other path. Yet while their explosive outbursts of untamed chaotic energies are unquestionably devastating, they generally lack the focus and accuracy of the other paths, which can be exploited by a skilled opponent if they managed to live through the barraged of elemental power unleashed by a Devote.
/* Instinct, Matter over Mind, Low Control over the Gates, Open them quickly but can only close them again slowly. Follow the Will of the Element */
Path of Mediation
Mind and Body perfectly balanced, as it should be. ~ General idea of the Path of MediationMediators utilize two incomplete Spell-Moulds referred to as "Semi-Moulds", which consist of either physical or mental components and which when fused from the so-called "Mould of Intuition". Given that both their body and mind therefore only have to form one-half of a complete Spell-Moulds, a Mediator requires neither the great mental fortitude of a Subjugator nor the intense physical training of a Devote and is instead fully content with archiving a far more mediocre level in both. Yet while this reduction in both mental and physical requirements makes it seem as if the Path of Mediation would be the easiest out of the three paths, one has to remember that a Mediator still has to somehow combine his two Semi-Moulds, which necessitates an equally strict and complex training regime as the other paths in order to properly synchronize the actions of the body with the thoughts of the mind. While this makes the Path of Mediation at least somewhat harder to learn than the other paths, once a Mediator manages to archive this synchronization they are therefore able to combine the strengths of the other two paths, which in turn allows them to cast far more powerful spells than a Subjugators while simultaneously maintaining a far higher control over them than a Devote.
/* Intuition, Balanced between the two extremes While the opening of the Chaotic Gate is at least theoretically completely sufficient for the casting of a chaotic spell, any spell cast in such a manner would inevitably fail to archive its desired effect, as the energies released by the Gate would simply explode into a chaotic cloud of elemental matter. Order to the Chaos in order for it to be utilized. Give "Shape and Purpose "; Literally "Casting" spells in a physical/mental casting mold Unity of Mind and Body: Casting as "Martial Art", Body follows the Mind or Mind Follows the Body, "Monk, Slave, and Berserker" Scale from Weak, but Skilled to Strong, but Unskilled; Control/Skills vs Power */
The Threefold Taint
No matter which path you chose, they all lead to damnation.The main reasons as to why Kháotic Casting is commonly regarded as the evil counterpart of Fossilcraft is the fact that while the usage of a Laurasian Artifact only causes physical damage to its user, the casting of a chaotic spell has far more multifaceted and far-reaching side effects, which are generally referred to as the "Taint of Chaos". In addition to negatively affecting the physical body of a Caster, these taints also damage the mind of the Caster and his immediate environment, which generally drastically reduced the life expectancy of a Caster when compared to an Artifact Wielder of comparable power. Given that each type of Spell Mould offers a different amount of resistance against the various forms of the Threefold Taint, each type of Caster suffers a different yet still horrifying fate once they inevitably lose their control over the chaotic energies releases by their Chaotic Gate.
Subjugator's Doom
While Subjugators are generally able to almost fully suppress the physical and environmental side effects of their art, they are heavily affected by the negative mental component of the Taint due to being forced to constantly suppress the Will of the Chaotic Spirits. Once their minds fail to withstand this constant strain, they therefore simply explode in an often spectacular explosion of chaotic matter, which in addition to covering an often considerable area in Kháotic Matter, also releases numerous newly created Chaotic Fragments that quickly begin to search for a new host organism.Devote's End
Thanks to their embrace of the Chaotic Will, Devotes are generally able to evade the mental and environmental side effects of Kháotic Casting, which in turn causes their bodies to bear the brunt of the Taint's physical effect. Due to this the body of a Devote slowly becomes warped into that of a monstrous abomination known as a "Chaotic Brood", whose exact appearance is heavily influenced by the Chaotic Element utilized by a Devote prior to his demise. Once this grotesque and painful transformation has finished the mind of a Devote quickly follows the example of his body and fully surrenders to the Will of Chaos thereby turning the Devote into a mindless embodiment of a specific Chaotic Element that is only driven by the irrational and contradictorily will of a Kháotic Spirit.Mediator's Fate
Due to the fact that both their mind and body are -at least partially- shielded from the Taint, a Mediator is able to redirect the majority of the Taint's effects into his environment, which turns them into a severe health hazard for anyone and anything in their immediate surrounding. As a Mediator begins to lose control over the chaotic energies this effect is further and further amplified until they become a walking wasteland of chaotic corruption that spreads the Taint wherever they go. Given that their loss of control also strips away their immunity against the corrosive, maddening, or toxic side effects of their Chaotic Element, their mind and bodies invariably wither away due to their chronic and inescapable exposure to these noxious substances./*
Naturally, there are three types of Chaotic Taints, which are at least partially counteracted by the three different types of Spell Moulds and therefore affect the Casters of the Three Paths in numerous ways.
Taint of Thoughts
The Taint of Thoughts is a creeping mental corruption, which is caused by the continuous strain of suppressing the Will of the Chaotic Spirits
Every time a Caster has to bend the will of the Chaotic Spirits
corruption of a Caster's mind, which is caused by the
Broken Mind; Explode and release new chaotic Fragments/ Seeds of Corruption.
Those who succumb to the Taint of Thoughts
Taint of Shape
Physical corruption
Broken Body; Transformation and Possession by the Will of Chaos. Take on the appearance of an avatar of the Ruler of Chaos
Taint of Fields
Broken Environment; Walking Wasteland, contaminate and warp everything around them, before succumbing to their taint/elemental exposure.
Given that the severities of these so-called "Chaotic Taints" changes significantly between the Paths of the Triskele, each type of Caster usually succumbs to a different kind of taint, which in turn leads to a different kind of final fate.
additionally also causes damage to the mind and environment of the Caster.
Due to these so-called "Chaotic Taints", a Chaotic Caster generally has a lower life expectancy than an Artifact Wielder of comparable power, but given that many Artifact Wielders first have to undergo an extensive training routine before they receiving their Artifact, this difference might also simply be the result of the numerous untrained Casters that killed themselves while experimenting with their newfound powers.
"All paths lead to damnation"
Yet no matter which of the three taints dominates over the other two the XXX final fate of the Caster is never pretty.
affects the mind of the user, his body and his environment
Rebellious elements, the very concept of an ordered shape/defined shape is anathema to them,
Fight against the Will of the Caster,
"Leaking Gate", Walking Wasteland, Rebellious Elements "Gate Burst on the Death of the User"; Spawns further Chaotic Fragments.
Therefore a sorcerer first has to focus the released energies into a more condensed form, in order to be able to efficiently and more importantly safely cast a chaotic spell. that can at least somewhat be adjusted by the will of the host.
"Elemental Authority", Bending the will/body of the element, suffers the corruption of the unbend part.
for the first time, it can never truly be closed again, which
Gate can never close again, can only be held shut "Leaking Gate"
that can be either opened or closed by the that can be opened and more importantly closed by the "Elemental Authority" of the sorcerer.
chaotic energies at a certain rate depending
This gate is both a physical and a metaphysical object which regulates the rate with which a sorcerer is able to extract chaotic energies from his ingested fragment
Additional the gate also limits the total amount
"Gate Stages" Control vs. Power
Corruption has a physical and mental component. Affects the user and his environment.
Subjugation: Mental Corruption, Devotion: Physical Corruption, Balance Corruption
Subjugators: Few to none physical taint, mental stress high, "Tend to snap/ break at one point and then explode"
Devotee: Slowly creeping physical taint, slowly increasing mental stress, chronic withering, Tend to degrade and wear out, increased risks of becoming fully possessed by the Elemental Spirits and unable to close the gates again.
*/
Agents of the Trintity
While the practitioners of Kháotic Casting are often simply referred to as "Casters" there exists a whole host of alternative names for them, such as Kháots, Triskelion-Shapers or Trinitatic Agents. Each of the three types of Caster furthermore also possesses additional designations, such as Sulfurshaper, Saltbender or Mercurymolder, which are used to specifically refer to this kind of Caster.Trial and Error
Fear the Caster that lives past his first day of training.Due to the somewhat random nature in which a Caster receives his powers only a small portion of all Casters were actually trained by a more experienced Caster. The vast majority of Casters are therefore purely self-thought and had to figure out the functionality and limits of their new powers on their own, which naturally leads to a far higher rate of training-related fatalities among novice Casters than for example among beginner Artifact Wielders.
Spawns of the Dragon
While Chaotic Fragments are able to inhabit nearly every species in Cenorad, some hosts are far better suited than others. The epitome of these suitable Fragment hosts are individuals known as "Draculs" or "Elemental Tyrants", whose individual mental and physical properties enable a Chaotic Fragment to mature with unparalleled speed and also grant them a far greater resistance against the effects of the Threefold Taint. Due to these factors, they are able to utilize a unique type of casting, known as the "Path of the Tyrant", which allows them to combine the different casting techniques of the Triskelion into a singular technique and thereby create both a fully formed physical and mental Spell-Mould before fusing them together into a so-called "Spell-Tunnel". Thanks to the unique properties of these Tunnels, a Dracul is able to cast spells of unrivaled power and magnitude, while simultaneously possessing an unmatched control of their respective Chaotic Element.Have you ever seen a town, in which a Dracul meet a Chthonian Scion? Me neither, but I have seen the crater.
Shattered Gods
Similar to the art of Fossilcraft the art of Casting is heavily connected to the worship of ancient primordial beings known as Elemental Kings or Doognons ("Crowned Ones/ Masters of Plains"). Though instead of revering the Martyred Goddess the art of Casting pays tribute to her adversaries in the form of the Kháotic Trinity, which were trapped in a dimensional prison known as Soratrah by the sacrifice of the Goddess.Chol, King of Sulfur
Sulphur by Frater5
/* "Burning Peafowl" King of the Sky, "King of Sulfur" */
Leviathan, King of Salt
Line within circle by ZooFari
/* "Salted Serpent" Salt-Serpent of the Sea "King of Salt" */
Behemoth, King of Mercury
Mercury symbol by Lexicon
/* "Weeping Gavial" "Bleeding Newt" Newt-Titan of the Land. "King of Mercury" */
The Gates of Soratrah
As a Caster becomes more and more familiar with his respective Element, his connection to said Element grows more and more, which enables the caster to open additional Chaos Gates in order to draw on additional amounts of Kháos Energies. Given that the opening of a secondary or even tertiary Gate massively increases the detrimental side effects of the Threefold Taint, only a small number of Casters are able to open these additional Gates for any amount of time. Because of this, the number of Gates a Caster can open simultaneously is commonly used as a measurement for the power and skill level of an individual Caster./* Each of the Gates is named after the First Individual that managed to Open it. Fragment adapts to its host and slowly grows in power. Individual factors, size of the fragment; utilization of the fragment's power all determine the rate of growth. Three Major Gates Left Hand, Right Hand, Back/Head or "Crown", */
Gate of Bithisarea
Named after the Prophet of the "Primal Casters", which supposedly learned their art directly from the members of the Chaotic Trinity, the Gate of Bithisarea is the first and usually, only Chaos Gate that a Caster will ever be able to open. Given that the opening of this Gate is a prerequisite for the usage of Kháotic Casting, it is also known as the "Gate of Casters" or the "Primal Gate"./* Gate of Prophet: Usage of a single Spell-Mould/ Tunnel */
Gate of Gathaspa
By opening the Gate of Gathaspa a Caster is not only able to draw on far more Chaotic Energies but also gains the ability to manifest further Spell-Moulds or Tunnels, which exponentially increases his combat performances. The Gate is named after a particular zealous Slaughter Priest, whose campaign of slaughter and mass murder was only halted through the illusion-induced collapse of his own powers./* Gate of the High King, Additional Spell-Mould/ Tunnel, */
Gate of Melchior
Named after the Dracul-King himself, the Gate of Melchior grants those few individuals who are able to open it access to nearly unlimited amounts of Chaotic Energies, which enables them cast spells of sheer unimaginable power. Additional the opening of the Third Gate also encases the body of the Caster in an armor of elemental matter known as a "Chaos Garb", whose appearance becomes more and more bestial in nature the less control a Caster has over his element./* Gate of the Tyrant, Further increasing power. The opening of the Gate also encases the Caster in an */
Lord of the Elements
The so-called Khavatar is a legendary figure that allegedly houses all different types of Chaotic Fragments in his body, which enables him to manifest and cast each of the three Chaotic Elements. Given the fact that even the ingestion of a secondary Fragment of the same type is highly detrimental to the physical and mental health of a Caster, it is highly doubtful that anyone could even survive the ingestion of three similar Fragments let alone three different ones.Chtonian Casters
Chthonian Casters are a mostly theoretical type of Caster that have ingested a Chthonian Spiral instead of a Chaotic Fragment. Given that the heavily spacial distorted nature of a Spiral makes it considerably more difficult and dangerous to ingest it, there are few persons who would even attempt such an act. The few individuals that somehow managed to ingests a Spiral are furthermore also mercilessly hunted down by both Casters and Artificers, which view the act of ingesting a Spiral as an unforgivable and abhorrent crime against their respective Elemental King. Due to this, it is generally unknown what type of elemental power -if any- a Chthonian Caster could manifest, as they are usually killed long before they have any real chance of mastering the powers hidden within the shifting shapes of the Chthonian Spirals.Remove these ads. Join the Worldbuilders Guild
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