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Actions and Ability Checks

Critical success: Within combat, a player who rolls a natural 20 will be able to apply the critical hit amplifier outlined below.
  • Total damage = rolled damage + max damage + modifiers
  Healing: Within 5 ft. healing actions and potions can be used as bonus actions.

Ability checks: Modifiers can be switched given that the goal and method of the check justifies the change.
  • Ex. A player who wants to break a table to intimidate an NPC could use their strength modifier for their intimidation check
  Exhaustion: Each level of exhaustion will result in additional -1 to all ability checks and attack rolls
  • Ex. A player with 3 levels of exhaustion will result in -3 to ability checks and attacks

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