Actions and Ability Checks
Critical success: Within combat, a player who rolls a natural 20 will be able to apply the critical hit amplifier outlined below.
Ability checks: Modifiers can be switched given that the goal and method of the check justifies the change.
- Total damage = rolled damage + max damage + modifiers
Ability checks: Modifiers can be switched given that the goal and method of the check justifies the change.
- Ex. A player who wants to break a table to intimidate an NPC could use their strength modifier for their intimidation check
- Ex. A player with 3 levels of exhaustion will result in -3 to ability checks and attacks
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