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Find Greater Familiar

Effect

You gain the service of a familiar, a spirit that takes a special form you choose: a gelatinous cubelet, gorgonette, imp, miniature xorn, pseudodragon, quasit, sprite, toy golem, or unicorn foal. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form. Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar normally can’t attack, but when you take the attack action, you can forgo one of your own attacks to allow your familiar to make one attack with its reaction. The familiar can take other actions as normal. When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses. As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Additionally, if your familiar is hit with an attack or makes a saving throw to avoid taking damage, you can use a reaction to temporarily dismiss your familiar, which disappears before taking damage or suffering any other effects of the attack or triggering effect. You can’t have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature. Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

Discovery

Chip Dale, a wizard getting on in his years, did not desire to go hunting a pseudodragon to be his familiar and instead improved upon the summoning spell to get one.
Related Organizations
Material Components
100 gp worth of charcoal and incense, and a drawing of the familiar you wish to conjure, all which must be consumed by fire in a brass brazier.
Gestures & Ritual
An hour of inciting incantations and tracing runes in the smoke
Related School
Conjuration
Effect Duration
Instantaneous
Effect Casting Time
1 hour
Range
10 ft
Level
3

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