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Kraken

Humans know little about the creature, but Havens of the Great Bay went into greater detail about it. It has enslaved the sahuagin, having destroyed their civilization and using them as its minions. They worship the Kraken as the Many-Limbed God and offer it living sacrifices, plus whatever treasures they obtain from the ships they sink. Most notably, the priests of the Kraken do actually have access to cleric spells, though where and how they get the spells is unknown. For some reason, it has also forbidden the sahuagin to make themselves known to other races, leaving the Krakennauricht, and from setting foot on land, with the exception of Krakenstaur. Humans who look over the Krakenstaur sometimes see humanoid shapes in the distance, but all attempts to contact them have failed, since the sahuagin are, justifiably, much too scared of the Kraken to defy its will even if they didn't see all surface-dwellers as enemies. Its motives are inscrutable and alien; even its sahuagin followers and slaves don't fully understand the Kraken.

Divine Domains

The Krakennauricht is a large bay in a cool climate. While it never completely freezes over, icebergs and whitecaps are not unusual sights throughout much of the year.   The Krakenstaur is a small island with two tall peaks. Some years, only the mountains themselves are above the water. Contrary to popular belief, expeditions have reached the island and returned unharmed. There were reports in the past of men, or some humanoids, dwelling on the island and worshiping the Kraken as some deity. Evidence of sacrifices had been found on the island, though no one was ever able to question the natives.   About 170 years ago, a Brecht explorer named Morik von Luftar swore to find the secret of the Kraken. Morak landed on Krakenstaur four times in two years, and on his fourth trip, he was determined to question a native. When Morak searched the island, he couldn't find one humanoid—they had all disappeared.

Physical Description

General Physical Condition

A giant squid with two tentacles that are barbed and six smaller tenticles.

Special abilities

Regeneration abilities to heal at a fast rate and regrow limbs. When forced to flee, the ink it shoots out is poisonous and is said to be like the touch of death.

Mental characteristics

Personal history

The oldest theory about the Kraken involves Azrai in the years before the battle at Deismaar. They say he came to Cerilia by water with corrupted, monstrous sea creatures, and one of these creatures was the Kraken. With the passing of Azrai, the Kraken moved its territory north into the bay, where it remains today.

Intellectual Characteristics

The largest monster in Cerilia, the Kraken acts like nothing more than an animal, though some say it has exceptional intelligence.

Personality Characteristics

Motivation

The Kraken is not a typical awnshegh—it is far larger than any landbound awnshegh, and it has no confirmed origin. It haunts the Krakennauricht, the former 'Great Bay,' and attacks ships that come too close to its island. Why the Kraken chose the bay as its territory, none can say.

Wealth & Financial state

Some say the Kraken devours the crews of ships and hauls the shattered vessels to a cavern beneath the Krakenstaur. No wreckage or survivors are ever found after a Kraken attack, but its treasure hoard must be monstrous, if this theory is to be believed.
Divine Classification
Awnshegh
Alignment
Chaotic Evil
Current Location
Conditions
Realm
Church/Cult
Children
Current Residence
The Great Bay now known as Krakennauricht
Skin Tone/Pigmentation
Red

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