A Drakkun's Crew
The Crew of a Drakkun is a group of Drakiss bound to the service of the Drakkun. The origins of this service are obscure but seem to be more cultural and based on mutual benefit than a form of slavery. Certainly there are Drakkun who have no Crew - and this causes them many inconveniences as can well be imagined when we look at the role of a Drakiss Crew. Likewise there are drakiss groups not linked to a drakkun - these tend to be small - rarely more than a single Writhe and limited in thir culture and specialisms. Such drakiss are usually referred to as feral.
Though there is variation in practice, a Crew is normally formed when a drakkun's egg shows signs of being near to hatching and the Crew plays a significant part in the rearing and education of many drakkun. As the drakkun matures so the role of the crew changes and by the time a drakkun flies the parental roost the crew will often number 20 to 30. As this will have taken several generations of drakiss this evolution of role is mainly through the death or existing crew members and their replacements.
The organisation of most Crews is split between the social organisation (the breeding groups, or Writhes) and the role based, or "professional" organisation of the gangs. In all but the smallest of crews care is taken to maximise the mixing and the social order can easily break down too many members of a writhe are in the same gang. Given the feral drakiss, most scholars (whether drakiss or otherwise) believe that the key to a drakiss society larger than a writhe is dividing the individuals so that they are bonded into a "cross-linked" matrix that stabilises what would otherwise fragment into independent writhes.
So, the gangs are essential to a Crew - but exactly what gangs there are will vary between crews and depend heavily on the character and mode of life adopted by the drakkun. The one consistent component is the gang of Writkiss whose role is to manage the Crews knowledge and ensure that it is passed across the generations - an essential given that a drakkun will often live to a thousand years, but an individual drakiss will rarely live much beyond fifty. In smaller crews this gang will often be part time, helping other gangs, but will rarely number fewer than 3 to ensure continuity of the valuable knowledge of their drakkun, its history and the areas they operate in.
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