Air Bender Monk Style
Air Bender (Monk Style)
Prerequisites- Wisdom 13+
Add +1 Ki point to your Ki Pool Max. If you don't have a Ki Pool now you do just like a monk. You may spend your Ki Points on any Ki Powers you have. Any time you roll a natural 20 on a Dexterity based Attack, Saving Throw, or Ability Check; you may regain one spent Ki point to your Ki Pool.
Increase the save DC to your Ki Powers by +1. This bonus stacks with other sources. Cloudless Mind, Floating Body Gain the ability to use the Gust cantrip as a monk weapon melee weapon attack using your monk weapon damage plus your wisdom modifier as bludgeoning damage that counts as magical for the purposes of overcoming resistance and immunity to nonmagical attacks and damage. This ability gives you melee reach out to the range of the cantrip.
As a bonus action or reaction, spend 1 Ki Point to gain the use of the Gust cantrip that lasts for up to one hour.
At level 5, gain one ki power that grants the use of the Zephyr Strike spell and costs 1 Ki Point to use as a bonus action.
At level 9, gain one ki power that grants the use of the Gust of Wind spell and costs 2 Ki Points to use as a bonus action.
At level 13, gain one ki power that grants the use of the Wind Wall spell and costs 3 Ki Points to use as a bonus action.
At level 18, gain one ki power that grants the use of the Storm Sphere spell and costs 4 Ki Points to use as a bonus action or reaction.
Add +1 Ki point to your Ki Pool Max. If you don't have a Ki Pool now you do just like a monk. You may spend your Ki Points on any Ki Powers you have. Any time you roll a natural 20 on a Dexterity based Attack, Saving Throw, or Ability Check; you may regain one spent Ki point to your Ki Pool.
Increase the save DC to your Ki Powers by +1. This bonus stacks with other sources. Cloudless Mind, Floating Body Gain the ability to use the Gust cantrip as a monk weapon melee weapon attack using your monk weapon damage plus your wisdom modifier as bludgeoning damage that counts as magical for the purposes of overcoming resistance and immunity to nonmagical attacks and damage. This ability gives you melee reach out to the range of the cantrip.
As a bonus action or reaction, spend 1 Ki Point to gain the use of the Gust cantrip that lasts for up to one hour.
At level 5, gain one ki power that grants the use of the Zephyr Strike spell and costs 1 Ki Point to use as a bonus action.
At level 9, gain one ki power that grants the use of the Gust of Wind spell and costs 2 Ki Points to use as a bonus action.
At level 13, gain one ki power that grants the use of the Wind Wall spell and costs 3 Ki Points to use as a bonus action.
At level 18, gain one ki power that grants the use of the Storm Sphere spell and costs 4 Ki Points to use as a bonus action or reaction.
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