Confused
A confused creature cannot take reactions.
Until the start of your next turn, any action choice you make requires you to roll a d10. On an 8 or higher, your chosen action happens normally. On a 2-7, you either do nothing or the wrong thing in a nonharmful way instead of the chosen action. On a 1, you harm yourself or otherwise have a misfortunate action instead of your intended one.
Until the start of your next turn, any movement choice requires you to roll a d10. On a 10 you move as intended at full speed. On a 1 you do not move. On a 2-9 are the 8 squares around you, 2 is north and they increase clockwise around you making NW=9. You instead move full speed in this direction.
This condition ends at the end of your next turn.
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