Grim Moth
Grim Moth
Tiny beast, unaligned
Armor Class 13
Hit Points 1 (1d4-1)
Speed 5 ft., fly 30 ft.
STR
2 (-4)
DEX
17 (+3)
CON
8 (-1)
INT
2 (-4)
WIS
13 (+1)
CHA
4 (-3)
Senses Blindsight 90 Ft., passive Perception 13
Challenge 0 (10 XP)
Echolocation. The Grim Moth can't use its blindsight while deafened.
Keen Hearing. The Grim Moth has advantage on Wisdom (Perception) checks that rely on hearing.
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: (1d4) piercing damage. Heal 1 HP after successfully dealing damage from a bite attack.
Sonic Call. Natural ability. As an action Grim Moths will call out with a high pitched sound warbling at such frequencies that grate the ears and can alert other Grim Moths to the location from as far away as a half mile above ground, 1-2 miles in caves and the underdark. This ability will not deafen Grim Moths. Any creature within 15 feet radius of the Grim Moths must make a Con Save DC 13 and take half damage on successful save. 1d4 thunder damage and deafened for 1 round.
============
Swarm Of Grim Moths Medium swarm of tiny beasts, unaligned Armor Class 13 Hit Points 22 (5d8) Speed 0 ft., fly 30 ft. STR 5 (-3) DEX 17 (+3) CON 10 (+0) INT 4 (-3) WIS 13 (+1) CHA 4 (-3) Damage Resistance Bludgeoning, Piercing, Slashing Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned Senses Blindsight 60 Ft., passive Perception 14 Challenge 1/4 (50 XP) Echolocation. The swarm can't use its blindsight while deafened. Keen Hearing. The swarm has advantage on Wisdom (Perception) checks that rely on hearing. Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny Grim Moth. The swarm can't regain hit points or gain temporary hit points. Actions Bites (swarm has more than half HP). Melee Weapon Attack: +6 to hit, reach 0 ft., one creature in the swarm's space. Hit: (3d4+3) piercing damage. Heal 1d4+3 HP after successfully dealing damage from a bite attack. Bites (swarm has half HP or less). Melee Weapon Attack: +6 to hit, reach 0 ft., one creature in the swarm's space. Hit: (1d4+3) piercing damage. Heal 4 HP after successfully dealing damage from a bite attack. Sonic Call. Natural ability. As an action Grim Moths will call out with a high pitched sound warbling at such frequencies that grate the ears and can alert other Grim Moths to the location from as far away as a half mile above ground, 1-2 miles in caves and the underdark. This ability will not deafen Grim Moths. Any creature within 15 feet radius of the Grim Moths must make a Con Save DC 14 and take half damage on successful save. 2d4+3 thunder damage and deafened for 1d4 rounds. Sonic Attack. Swarms of Grim Moths can use their Sonic Call ability in concert to create a cacophony of painfully disorienting sounds creating an area of effect equal to 30 feet from the edge of the swarm. All those within the area of effect, other than the Grim Moths who are immune to this effect, must make a Con Save DC 16 ( if swarm over half HP) or DC 13 (if swarm under half HP) and take half damage on successful save. 2d4+3 thunder damage and deafened for 1d4+3 rounds if over half HP. If under half HP 1d4+3 thunder damage and deafened for 4 rounds.
http://4.bp.blogspot.com/-2DfSLGvCxKY/UDQpUnwDyJI/AAAAAAAAD_s/jgEDodtOov8/s1600/Venezuelan%2Bpoodle%2Bmoth%252C%2BDr%2BArthur%2BAnker%252C%2BFlickr.jpg
Sonic Call. Natural ability. As an action Grim Moths will call out with a high pitched sound warbling at such frequencies that grate the ears and can alert other Grim Moths to the location from as far away as a half mile above ground, 1-2 miles in caves and the underdark. This ability will not deafen Grim Moths. Any creature within 15 feet radius of the Grim Moths must make a Con Save DC 13 and take half damage on successful save. 1d4 thunder damage and deafened for 1 round.
============
Swarm Of Grim Moths Medium swarm of tiny beasts, unaligned Armor Class 13 Hit Points 22 (5d8) Speed 0 ft., fly 30 ft. STR 5 (-3) DEX 17 (+3) CON 10 (+0) INT 4 (-3) WIS 13 (+1) CHA 4 (-3) Damage Resistance Bludgeoning, Piercing, Slashing Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned Senses Blindsight 60 Ft., passive Perception 14 Challenge 1/4 (50 XP) Echolocation. The swarm can't use its blindsight while deafened. Keen Hearing. The swarm has advantage on Wisdom (Perception) checks that rely on hearing. Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny Grim Moth. The swarm can't regain hit points or gain temporary hit points. Actions Bites (swarm has more than half HP). Melee Weapon Attack: +6 to hit, reach 0 ft., one creature in the swarm's space. Hit: (3d4+3) piercing damage. Heal 1d4+3 HP after successfully dealing damage from a bite attack. Bites (swarm has half HP or less). Melee Weapon Attack: +6 to hit, reach 0 ft., one creature in the swarm's space. Hit: (1d4+3) piercing damage. Heal 4 HP after successfully dealing damage from a bite attack. Sonic Call. Natural ability. As an action Grim Moths will call out with a high pitched sound warbling at such frequencies that grate the ears and can alert other Grim Moths to the location from as far away as a half mile above ground, 1-2 miles in caves and the underdark. This ability will not deafen Grim Moths. Any creature within 15 feet radius of the Grim Moths must make a Con Save DC 14 and take half damage on successful save. 2d4+3 thunder damage and deafened for 1d4 rounds. Sonic Attack. Swarms of Grim Moths can use their Sonic Call ability in concert to create a cacophony of painfully disorienting sounds creating an area of effect equal to 30 feet from the edge of the swarm. All those within the area of effect, other than the Grim Moths who are immune to this effect, must make a Con Save DC 16 ( if swarm over half HP) or DC 13 (if swarm under half HP) and take half damage on successful save. 2d4+3 thunder damage and deafened for 1d4+3 rounds if over half HP. If under half HP 1d4+3 thunder damage and deafened for 4 rounds.
http://4.bp.blogspot.com/-2DfSLGvCxKY/UDQpUnwDyJI/AAAAAAAAD_s/jgEDodtOov8/s1600/Venezuelan%2Bpoodle%2Bmoth%252C%2BDr%2BArthur%2BAnker%252C%2BFlickr.jpg
Remove these ads. Join the Worldbuilders Guild
Comments