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Increased Infection

Increased Infection
4th-level necromancy
Casting Time: 5 actions
Range: Personal
Components: V, S
Duration: 1d6 turns

  Increased Infection is a spell steeped in the dark arts of necromancy, manipulating the very essence of the lycanthropic curse to make it more virulent and contagious. It is a spell that teeters on the brink of moral ambiguity, enhancing the primal, infectious nature of the lycanthrope.
  Upon casting, the lycanthrope becomes a more potent vessel for the curse that already flows through their veins. The spell amplifies the infectious nature of their being, turning each scratch, each bite, into a potential harbinger of the lycanthropic affliction. The curse that once simmered within them becomes a raging inferno, seeking new hosts with every violent encounter.
  For the duration of the spell, the probability of transmitting lycanthropy to an opponent doubles. Each point of damage inflicted by the lycanthrope carries a 2% chance of passing the disease along, turning each encounter into a perilous gamble with fate. For werebats and wereravens, whose natural infection rates are higher, this probability becomes even more daunting, doubling to a 4% chance per point of damage.
  This spell is a fearsome tool in the hands of a lycanthrope, transforming them into a living, breathing agent of change. It is a power that can reshape destinies, turning the afflicted into the afflicter, spreading the ancient curse with a ferocity that echoes through the ages.
  However, with such power comes great responsibility, and those who wield this spell must tread carefully, for the line between predator and protector becomes blurred. The increased chance of infection is a double-edged sword, a reminder of the burden of the curse and the responsibility that comes with such potent and transformative magic.
  Classes: Druid, Sorcerer, Wizard
Source: Custom Creation

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Cover image: A strange planet this way floats. by magejosh with DALLE3

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