Kadana Grrrmmballhyst

Kadana Grrrmmballhyst, Female Dragonborn
Personal
Description: A woman with a warm, jovial air about her, she wears a fancy pastel dress. Her green crest is heavily combed to the left. Her eyes are likewise gold. Her teeth are white and perfect.

  Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

  History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Shoemaker arts, while her father instructed her in etiquette, music and courtly manner. She dropped out of school to support her sick mother, and resented it. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

  Motivation: Marry her sister to traveling adventurers; and to prove her worth to the world

  Ideals: Optimist, Logical. Flaws: Impulsive. Bonds: Attractive, Rich, Family. Occupation: Shoemaker

  Voice: Booming voice

  Attributes
Kadana Grrrmmballhyst, Female Dragonborn Druid 9
Medium (6'8") Dragonborn, Neutral Evil (CR 9)
Armor Class 9
Hit Points 81 (9d8)
Speed 30 ft.
STR DEX CON INT WIS CHA
15 (+2) 9 (-1) 17 (+3) 13 (+1) 15 (+2) 7 (-2)
Skills Investigation +4, Perception +5, Stealth +2
Senses Passive Perception 15
Languages Common, Draconic, Elven, Infernal
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Spell /Day 12 6 4 3 3 3 1 0 0 0 0
Possessions: 1900 gp. Large well-done wool tapestry (400 gp).

Cantrips (at will):
Druidcraft: For small magical tricks that aid in her social interactions and shoemaking occupation.
Guidance: To offer support and show her care for others, enhancing their abilities.
Poison Spray: Reflects her impulsive side, giving her a potent attack if needed.
1st Level (6 slots):
Cure Wounds: To heal others, reinforcing her jovial and nurturing nature.
Entangle: Useful for subduing without harming, perhaps to catch someone trying to steal from her.
Faerie Fire: To highlight her optimistic and logical side by aiding allies in combat.
2nd Level (4 slots):
Enhance Ability: To aid her in making a person or task succeed, aligning with her ideal of being an optimist.
Heat Metal: As a shoemaker, she could use this practically in her craft, or defensively to protect her wealth.
Hold Person: For moments when her impulsive flaw takes over and she needs to control a situation quickly.
3rd Level (3 slots):
Dispel Magic: Practical for dealing with fraudulent witches and dispelling unwanted magic.
Plant Growth: Reflecting her connection to nature and possibly her shoemaking, by growing materials she might need.
Protection from Energy: To safeguard herself or loved ones from harm, possibly due to her family bond.
4th Level (3 slots):
Freedom of Movement: To escape or help others escape constraints, which she might value given her history.
Ice Storm: A display of her raw power, and possibly her temper, due to the destructive potential.
Stone Shape: Directly useful in her shoemaking craft for creating tools or items.
5th Level (1 slot) - Capstone Ability:
Awaken: To bring life and possibly companionship to an object or beast, which could reflect her deep need for friendship and acceptance (and given her history with fraudulent witches, she may enjoy having a truly magical and impressive feat at her disposal).
Children


Cover image: A strange planet this way floats. by magejosh with DALLE3

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