Lunar Call
Lunar Call
4th-level enchantmentCasting Time: 1 round
Range: 30 feet
Components: V, S, M (a shard of moonstone bathed in moonlight)
Duration: 1d8 hours
Lunar Call is a spell of wild and unbridled power, a direct appeal to the primal forces that govern the lycanthropic curse. It is the very essence of the moon's call, distilled into an arcane formula, encapsulating the dichotomy of control and chaos inherent in the nature of lycanthropy.
Upon casting, the caster utters incantations as ancient as the moon itself, while the moonstone, glowing softly with borrowed light, serves as a beacon, drawing forth the latent lycanthropic essence within the target. This potent and volatile spell temporarily overrides the natural cycle of lycanthropy, compelling the infected to assume their were-form, regardless of the lunar phase or time.
The spell's range allows the caster to ensnare any infected lycanthrope within a radius of 30 feet, yanking at the very threads of their curse. The affected creature feels an irresistible pull, a call that resonates with the deepest, most primal part of their being. A saving throw is permitted to resist this transformation, a battle of will against the ancient call of the moon.
Once transformed, the creature becomes a living embodiment of the lycanthropic duality, caught between its human sensibilities and the feral urges of its animalistic side. In the heat of battle, this spell can be a powerful tool, forcing injured or newly infected combatants to succumb to their baser instincts, potentially turning them against their allies in a maelstrom of confusion and fear.
The spell's duration is unpredictable, mirroring the capricious nature of the moon and the lycanthrope itself. It can last for mere moments or extend for hours, leaving the victim at the mercy of their own fractured psyche. Once cast, the spell can only be undone by a potent dispel magic, making it a formidable weapon in the hands of those who understand and respect the power it wields.
The moonstone used in the casting retains a piece of the night sky within it, a permanent reminder of the spell's potency and the deep connection between the lycanthrope and the celestial body that governs their fate.
Classes: Druid, Sorcerer, Wizard
Source: Custom Creation
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