Melons

Melons Tiny magical beast
  In a world with magic infusing its very being it was inevitable that a creature would evolve that was the perfect food source. These utterly adorable little creatures look like a squishy little baseball to softball sized melon with four little legs and two big eyes. It has no mouth or nose as it doesn't need to eat, drink, or breathe. It is not a sentient creature, but it is telepathic and uses that sense to find living creatures that are hungry so it can find someone to eat it. These creatures are not born, instead they grow from a magical tree. The tree grows no seeds, instead the melons themselves are how new melon trees grow. A piece of a melon can be thrown onto the ground and will slowly dissolve into the dirt. If there's any kind of plant life within 5 feet of the melon piece it will mutate into a melon tree sapling over the course of 1d4 days after the first rain that will grow to maturity in a year. The tree is an evergreen tree and once mature grows 1d6+2 new melons every season.
  HP 1d6+7 AC 6 Str 3 Dex 3 Con 13 Int 3 Wis 6 Cha 24 Speed 10
  Skills - persuasion +9, insight -1, perception -1 Resistances - acid, lightning Immunities - poison Weakness - saltwater will disintegrate a melon dealing 1d6 force damage per turn in contact Senses - Mindsight 120 (can sense sentience within range), darkvision 30, normal sight 60
  Its only combat action is to cast friends on a target that instead of causing you to be hostile when it ends it causes a hungry desire to eat the melon, wisdom save DC 17 to not eat the melon at the beginning of each round for 1 minute. It will use its bonus action to take the dash action any time it is more than ten feet from a living creature it can sense with mindsight, allowing it to charge up towards any living creature and due to its telepathy will do the opposite of the dodge action stopping in perfect range for melee, causing the attacker to gain advantage on the attack.
  Eating a melon. One piece of a melon is the same effect as eating a goodberry. A melon has a number of pieces equal to the HP it had before being harvested for eating. Each leg and eye is one piece, the remaining pieces come from the skin and meat of the melon body.
  Alternate varieties: New Vegas Melon. The trees formed by the new Vegas melons produce their melons monthly rather than per season. The melons of this variety are a little larger and more dense than the common melon.
  HP 1d6+12 AC 6 Str 3 Dex 3 Con 13 Int 13 Wis 13 Cha 24 Speed 10
  Skills - deception +11, persuasion +9, insight +3, perception +3 Resistances - acid, lightning Immunities - poison Weakness - saltwater will disintegrate a melon dealing 1d6 force damage per turn in contact Senses - Mindsight 120 (can sense sentience within range), darkvision 30, normal sight 60
  Its only combat action is to cast friends on a target that instead of causing you to be hostile when it ends it causes a hungry desire to eat the melon, wisdom save DC 17 to not eat the melon at the beginning of each round for 1 minute. It will use its bonus action to take the dash action any time it is more than ten feet from a living creature it can sense with mindsight, allowing it to charge up towards any living creature and due to its telepathy will do the opposite of the dodge action stopping in perfect range for melee, causing the attacker to gain advantage on the attack.
  Eating a New Vegas melon. One piece of a melon is the same effect as eating a goodberry and the heroism spell with the melons charisma being its spellcasting ability. A melon has a number of pieces equal to the HP it had before being harvested for eating. Each leg and eye is one piece, the remaining pieces come from the skin and meat of the melon body. One minute after you consume a piece, make a Cha save DC equal to 10 + the number of melon pieces you have eaten since your last long rest. If successful nothing happens. If failed you're now addicted to New Vegas Melon and must succeed a wisdom save, DC equal to 3 + The number of hours since you last had a piece of melon, this check must be made every time you complete a short or long rest. If you fail the wisdom save you suffer withdrawal effects meaning you are at disadvantage on all attacks, saves, and ability checks, as well as needing to make forced march checks every hour or suffer from levels of exhaustion. The only way to end the withdrawal effects is to eat a piece of new Vegas melon or greater restoration can remove your addiction.
 


Cover image: A strange planet this way floats. by magejosh with DALLE3

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