Mystic Veil of the Forgotten Realms
Mystic Veil of the Forgotten Realms
7th-level illusionCasting Time: 1 action
Range: Self (60-foot radius)
Components: V, S, M (a fragment of a map from a lost civilization)
Duration: Concentration, up to 10 minutes
You weave a tapestry of illusions that distort reality within a 60-foot radius centered on yourself. The spell alters the perception of time, space, and matter, creating an area where the laws of physics and logic are malleable. Every creature within the area, including you, must make an Intelligence saving throw. On a failed save, a creature becomes susceptible to the whimsical nature of this altered reality.
While under the effect, the following unique mechanics apply:
Spatial Disorientation: Affected creatures have their movement randomized. Whenever a creature attempts to move, roll a d8 to determine the actual direction of its movement (1 for North, 2 for North-East, and so forth).
Temporal Flux: The flow of time is erratic. At the start of each of the caster's turns, roll a d4. On a 1 or 2, all affected creatures lose their next action due to a sudden time skip. On a 3 or 4, they gain an additional action on their next turn as time slows down.
Morphing Terrain: The landscape within the area shifts and changes. At the end of each round, roll a d6. On a 4, 5, or 6, the terrain transforms, creating obstacles, pits, or even illusory creatures (as per the minor illusion spell) that can interact with affected creatures.
Affected creatures can attempt an Intelligence saving throw at the end of each of their turns. On a successful save, they adapt to the altered reality and are no longer affected by the spell.
If the caster loses concentration, the spell ends prematurely. After the spell ends, creatures may experience disorientation and have disadvantage on attack rolls, ability checks, and saving throws for 1 minute due to the abrupt return to normal reality.
Classes: Wizard, Bard
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