Nurkara Lutgehr

Nurkara Lutgehr, Female Dwarf
Personal
Description: She wears suspenders and white workpants. Her shirt is brown, and she wears a heavy white leather apron most of the time, and carries ceremonial daggers. She has dyed her greying brown hair a little too much giving a sharp brown color. Her fair skin shows little sign of her aristocratic breeding.

  Personality: She is almost excessively polite to everyone, even when angry. She enjoys reading and quiet.

  History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Nurkara was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

  Motivation: Someone believes her a fraud; and she is compelled to act according to her religious beliefs

  Ideals: Fighting, Logical. Flaws: Shy. Bonds: Attractive, Religious, Enemies. Occupation: Shepherd for hire

  Voice: Eastern European accent

  Attributes
Nurkara Lutgehr, Female Dwarf Monk 7
Medium (4'3") Dwarf, Neutral Good (CR 7)
Armor Class 9
Hit Points 51 (7d8)
Speed 20 ft.
STR DEX CON INT WIS CHA
14 (+2) 9 (-1) 15 (+2) 13 (+1) 17 (+3) 4 (-3)
Skills Insight +6(adv), Investigation +4, Perception +6(adv), Performance +0
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Druidic, Goblin
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +5
Possessions: 500 gp. Banded agate (11 gp). Red-brown spinel (130 gp). Star rose quartz (60 gp). Peridot (60 gp).
Feats: Monk Discipline, Monk’s Vision Monk Style
Ki Pool Current/Max: 13/13
Ki Power Save DC: 17
Flurry of Blows. Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.
Patient Defense. You can spend 1 ki point to take the Dodge action as a bonus action on your turn.
Step of the Wind. You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
Ki-Fueled Strike
UACFV p6
2nd-level monk feature (enhances Ki)

  If you spend 1 ki or more as part of your action on your turn, you can then immediately make one unarmed strike as a bonus action.

  Ki Features
UACFV p6
2nd-level monk feature (enhances Ki)

  When you gain the Ki feature at 2nd level, you get access to the following features.

  Distant Eye
When you make a ranged weapon attack, you can spend 1 ki point to prevent attacking at long range from imposing disadvantage on your attack rolls until the end of the current turn.

  Quickened Healing
As an action, you can spend 2 ki points and roll a Martial Arts die. You regain a number of hit points equal to the number rolled.

  Dedicated Weapon
TCE p48
2nd-level monk optional feature

  You train yourself to use a variety of weapons as monk weapons, not just simple melee weapons and shortswords. Whenever you finish a short or long rest, you can touch one weapon, focus your ki on it, and then count that weapon as a monk weapon until you use this feature again.

  The chosen weapon must meet these criteria:

  The weapon must be a simple or martial weapon.
You must be proficient with it.
It must lack the heavy and special properties.
Unarmored Movement
PHB p76
Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.

  At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.

  Deflect Missiles
PHB p76
Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.

  If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack (range 20/60 feet) with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack.
Open Hand Technique PHB p79 You can manipulate your enemy's ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target.
  It must succeed on a Dexterity saving throw or be knocked prone. It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you. It can't take reactions until the end of your next turn.
Children


Cover image: A strange planet this way floats. by magejosh with DALLE3

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