Phantom Realmshift
Phantom Realmshift
6th-level conjurationCasting Time: 1 action
Range: Self (30-foot radius)
Components: V, S, M (a silver key and a shard of mirror)
Duration: Concentration, up to 10 minutes
This spell shifts you and selected creatures into a parallel, ghostly dimension, offering strategic advantages in various scenarios.
Casting the Spell: When you cast the spell, choose any number of creatures within a 30-foot radius. Each target (willing or not) must make a Charisma saving throw.
On a failed save: A creature is shifted to the Phantom Realm against their will, where:
The environment mirrors the material plane but appears ghostly and surreal.
Shifted creatures are invisible and intangible to those on the material plane.
They can pass through objects and are unaffected by material plane events, but cannot interact with or affect the material plane.
On a successful save: A creature remains on the material plane, potentially aware of the spell's attempt, and may choose to use their reaction to follow the shift.
Uses of the Spell:
Tactical Retreat/Regroup: Temporarily escape a dangerous situation to heal or strategize.
Stealth and Infiltration: Bypass physical barriers and surveillance undetected.
Ambush Preparation: Set up surprise attacks or advantageous positioning for combat.
Returning from the Realm: As an action, a shifted creature can make a Charisma saving throw to return to the material plane. Alternatively, you can use your action to return any creature within range to the material plane.
Aftereffects: Creatures returning to the material plane may experience disorientation, causing disadvantage on their first attack roll, ability check, or saving throw made after returning.
Voluntary Transition: The Charisma saving throw for willing participants represents maintaining one's sense of self during the disorienting shift between planes.
At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, extend the duration by 5 minutes and increase the radius by 10 feet for each slot level above 6th.
Classes: Bard, Sorcerer, Warlock, Wizard
Source: Homebrew
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