Spider-Huskies
Spider-Huskies
Large Fey-Beast
Armor Class 13
Hit Points 36 (6d10 + 6)
Speed 40 ft., climb 40 ft.
STR DEX CON INT WIS CHA 15 (+2) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 4 (-3) Skills Perception +3, Stealth +7
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 13
Languages —Sylvan but only telepathically
Challenge 1/4 (50 XP)
Spider Climb: The Spider-Husky can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense: While in contact with a web, the Spider-Husky knows the exact location of any other creature in contact with the same web.
Web Walker: The Spider-Husky ignores movement restrictions caused by webbing.
Keen Hearing and Smell: The Spider-Husky has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics: The Spider-Husky has advantage on an attack roll against a creature if at least one of the Spider-Husky’s allies is within 5 feet of the creature and the ally isn’t Incapacitated.
Standing Leap: The Spider-Husky’s long jump is up to 40 feet and its high jump is up to 20 feet, with or without a running start.
Actions Bite: Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 9 (2d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but Poisoned for 1 hour, even after regaining hit points, and is Paralyzed while Poisoned in this way.
Smaller than a giant spider, a giant wolf spider hunts prey across open ground or hides in a burrow or crevice, or in a hidden cavity beneath debris.
Armor Class 13
Hit Points 36 (6d10 + 6)
Speed 40 ft., climb 40 ft.
STR DEX CON INT WIS CHA 15 (+2) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 4 (-3) Skills Perception +3, Stealth +7
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 13
Languages —Sylvan but only telepathically
Challenge 1/4 (50 XP)
Spider Climb: The Spider-Husky can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense: While in contact with a web, the Spider-Husky knows the exact location of any other creature in contact with the same web.
Web Walker: The Spider-Husky ignores movement restrictions caused by webbing.
Keen Hearing and Smell: The Spider-Husky has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics: The Spider-Husky has advantage on an attack roll against a creature if at least one of the Spider-Husky’s allies is within 5 feet of the creature and the ally isn’t Incapacitated.
Standing Leap: The Spider-Husky’s long jump is up to 40 feet and its high jump is up to 20 feet, with or without a running start.
Actions Bite: Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 9 (2d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but Poisoned for 1 hour, even after regaining hit points, and is Paralyzed while Poisoned in this way.
Smaller than a giant spider, a giant wolf spider hunts prey across open ground or hides in a burrow or crevice, or in a hidden cavity beneath debris.
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