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Telekinetic Push/Pull

Telekinetic Push/Pull cantrip transmutation Casting Time: 1 reaction Range: 25 feet Components: V S Duration: Up to 1 minute, Concentration Classes: Sorcerer, Wizard You gain the ability to push or pull creatures or objects by thought. When you cast the spell, and as your bonus action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell. Push. You can try to push a Huge or smaller creature, or an object that weighs up to 100 pounds away from you. If the object isn’t being worn or carried, you automatically move it up to 10 feet in a straight line away from you, but not beyond the range of this spell. Make an ability check with your spellcasting ability contested by the creature’s Strength check. If you win the contest, you move the creature up to 10 feet away from you in a straight line, but not beyond the range of this spell. A creature that fails the Strength check must make a Dexterity Save versus your Spellcasting DC or be knocked prone. A creature that cannot be pushed back takes 1d4 Force damage for every 5 feet it cannot be pushed. This spell's damage dice type increases to 1d6 when you reach 5th Level, and 1d8 when at 11th level, and 1d10 when at 17th level. Pull. You can try to pull a Huge or smaller creature, or an object that weighs up to 100 pounds towards you; within range of this spell. If the object isn’t being worn or carried, you automatically move it up to 15 feet in a straight line towards you. If trying to pull a creature or an object that is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature’s Strength check. If you succeed, you pull the object away from that creature and can move it up to 15 feet in a straight line towards you. An object that reaches you can be grabbed with an open hand as part of the action to cast or control the spell. A creature that reaches you can be grappled as part of the action used to cast or control the spell, and the caster has advantage on the grapple check. At Higher Levels: When you cast this spell using a spell slot of 1st Level or higher, the range and distance pushed or pulled increases by +10 feet for each slot level above cantrip. When you cast this spell using a spell slot of 1st Level or higher, the weight limit of an object pushed or pulled increases by +100 pounds for each slot level above cantrip. When you cast this spell using a spell slot of 1st Level or higher, the duration increases by +1 minute for each slot level above cantrip.

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Cover image: A strange planet this way floats. by magejosh with DALLE3

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