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Tinkus

"The bronze spires of Tinkus are blinding in the morning sun. It is a place of invention and illumination. For every great contraption an inventor brings out, there are two or three competitors tearing it apart to copy or improve. Ah, such is the way of progress." - Altman Glintmetal, Professor of Clockwork, Tinkus.

Demographics

  • Gnomish (76%)
  • Human (12%)
  • Construct (12%)

Government

Tinkus is run (at least locally) by a Calgori Governor and the Tinkun Research Board, who elects a Lord Researcher (the Tinkun equivalent of a Lord Mayor)

Defences

The city has a vast royal guard - at least half of which are constructs. Arcane turrets and defense towers protect the city from invasion by land, air, or sea. Tinkus is the industrial backbone of the Calgori Empire - an entire division of their Sky Fleet is ready to defend the Gnomish settlement (from invaders, or themselves).

Industry & Trade

Tinkus is hungry for raw metals, gems, and other magical materials.

Infrastructure

Tinkus is the home of invention. As such it might be one of the most advanced cities in Chardovia. There are many smelters, refineries, rudamentary factories, airship yards, testing labs, and workshops as far as the eye can see.

Assets

Many advanced technologies (constructs and airships chief among them) come from Tinkus.

Guilds and Factions

  • The Erudite Gnomish Society of Forthright Cartography and Jolly Exploration
  • The Tinkus Board
  • Guild of Tinkerers
  • Order of the Gear
  • The Gnomish Underground (existence officially denied)

Architecture

The city consists of numerous bronze towers that reach into the sky. Most of these buildings are multilevel workshops - in fact, the next generation tends to build on top of the previous generation's workshop. It is as they say: "Go up for innovation, and down for historical research".
Alternative Name(s)
City of Gears
Type
City
Population
26,000
Inhabitant Demonym
Tinkun or Tinker
Location under
Owner/Ruler
Owning Organization

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