Cra-Mueo

My brother and me left the tribe. It was the only choice. If we stayed it would always be as cubs under mother, auntie, sisters and sister cousin. None would take us in the higher ranked clans when the Chain was strong and refreshed in our clan and lines. We could only ever be tools of the females of our line, everything of ours would be theirs. Away they could not add more Chains and we could build wealth for our tombs and take things for ourselves. One or both might have tried to become Priests of the Great Mother, forsaking everything to Negheru if she would take us. No tomb and no possessions except what the Great Mother permitted. She does not take many males. We could have sought a ǂPkoah ( see ǂPkoah: The Ghenid Sorcerer ), a sorcerer, to take his Chain. They are strange and we would only have the shadow of his esueh. As Cra-muero of another tribe we might rise as warband to a strong female. Even a weak one would be better than staying. We would be hers.
Lufae rose in the predawn, withdrawing from the embrace of their Cra-Oang and his brothers and crateerua. There was another male on guard within the whayetoot tent. The patter of rain on the hide roof and sides. Nodding to Rhaz, the guard, he kicked the firetending slave smoothskin and told her to make tea. Rhaz's scent was on her. Throwing an oiled skin over his shoulders and head he strapped on a short sword and stepped into the rain to piss on the marker pole outside the tent. An older daughter to their Cra-oang had her whayetoot next to them. A sister and cousin on the other side. Each clan in a little cluster around their S'oang, circling out around the S'oang-hǂ of the tribe. Weakest and smallest clans and families on the outside. Cubs ran through the camp. Wrestling, fighting, grabbing food or playing games with marking Chains and commanding the lessers, experimenting with eachother. Some older ones were tending goats, or making weapons of bone and stone. Lufae spared some urine to make a fresh Chaining on his sword of good steel.

Composition

Manpower

Cra-muero means "blooded good sons" in the language of the Ghenid. It is used for immigrant males who join tribes seeking a matriarch or a rising daughter who will take them in as war band and be their Cra-Oang ( Blooded/ war matriarch/ queen). The males gain the subordinate status to the female and clan they are Chained to and deliver their wealth and skills to support their S'oang. As the female's status changes (usually rising), so do theirs. Outstanding ones may be claimed by more dominant females and moved to their warbands- which happens over years.
Migrant males may fight other bands or merge together for raiding parties to build wealth and present a stronger force for females to take up. The male leader is a Pa-Oang-ht and usually has Chains on the others. The feral bands of free roaming males are cra-teero (blood chained)  or Oang-ht ( small group). The larger bands also stand up better against resident established Cra-muero warbands that may try to drive off or kill younger migrant male groups seeking entry into tribes.

Weaponry

Ghenid mostly scavenge weapons and armor.  Crude bone and stone weapons predominate until they can raid and obtain bronze, iron or steel weapons.  The most prized slave is a smith - but they are rare and hard to capture as most live in larger walled towns with professional guard and men at arms.
The only quality weapon Ghenid make with skill and precision is the great bow. Bow making is a closely guarded skill amongst family and clan females.  Males are lost to family, clan and tribe- so it is worthless to teach them the arts of bow making or Crua. "Ghost blood or War/ Fighter's Ghost"  brewing.
Armor is bone and leather in wild tribes. Sometimes made of the skin and bones of other Ghenid to capture some aspect of their power. ( see Ghenid Funeral *Disturbing content* ).  Armor is also parts and pieces of trophies and winning fights, so may look to be a patchwork or mixed set of different armors but represents an individual's combat history.  This is abandoned in the Inx region and the city of Incaras, City of Mercenaries, where some Ghenid have moved into the city and started adopting civilized city life styles or have taken to trading city arms and armor for materials from the wild tribes.  Likewise Ghenid may find troves of arms or armor in old ruins or warzones and have superior materials from these.

Vehicles

Ghenid use travois pulled by slaves, goats or warband.  Some have learned horseback riding and may keep a few horses.  Auroch, cattle and most livestock are not kept. Tending them is seen as below them and fit for  cubs and slaves.

Structure

The tribe is under a dominant female family and clan. This is determined by ancestry, Aedoteerua: The Soul Chain held on others vs Chains held on them, numbers of the family and clan, war band cra-muero and lastly the ghosts of ancestors and Shadow familiars. The tribe and clan may have several Cra-oang (War queens/ blooded matriarch) with their bands of fighters composed of sisters, cousins and cra-muero males. Each clan then has a S'oang and she will have her warband with fewer and weaker members with subordinate females.


Cover image: https://azgaar.github.io/Fantasy-Map-Generator/ by mutterwolf

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