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Jan Itor

Background occupation: Tribal Nomad Personality Traits:
  • I'm driven by a wanderlust that led me away from home.
  • I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
Ideals:
  • Change. Life is like the seasons, in constant change, and we must change with it.
Bonds:
  • My family, clan, or tribe is the most important thing in my life, even when they are far from me.
Flaw:
  • Don't expect me to save those who can't save themselves. It is nature's way that the strong thrive and the weak perish.
Species: Gelliform
  • Size: The Geliform is considered small.
  • Speed: The Geliform has a movement speed of 20 on land and 25 in the water.
  • Stat Bonus: Geliforms gain a +2 bonus to their Con stat and a -2 bonus to their Int stat.
  • Amphibious: Geliforms can breathe both in water and on land.
  • Voracious: a Geliform may eat anything so long as it is organic, sorting any compounds into pure spheres of its base materials within its excrement. To do this, a Geliform must consume quadruple its daily nutritional value of freshwater that day.
  • Withdrawal Psychosis: if a Geliform fails to meet its required water intake, it will enter a frenzy, and must pass a DC 15 WIS save or enter rage as if it had the Barbarian class. the Geliform must attack the nearest creature to itself no matter what until it satisfies its water requirement
  • Resilient: Geliforms gain +2 hp to their maximum for every level they gain. They are resistant to bludgeoning damage and weak to slashing damage.
  • Blindsense: Gelliforms have 10 feet of tremorsense and 30 ft of darkvision.
  • Language: You can speak, read, and write Gelliform and primordial
Background: Outlander
  • WandererYou have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Class & Subclass: Warlock of the Archfey
  • Level: 3
  • Pact of the Tome Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three Cantrips from any class’s spell list (the three needn’t be from the same list). While the book is on your person, you can cast those Cantrips at will. They don’t count against your number of Cantrips known. If they don’t appear on the Warlock spell list, they are nonetheless Warlock Spells for you. If you lose your Book of Shadows, you can perform a 1-hour Ceremony to receive a replacement from your patron. This Ceremony can be performed during a short or Long Rest, and it destroys the previous book. The book turns to ash when you die.
  • Devil’s Sight You can see normally in Darkness, both magical and nonmagical, to a distance of 120 feet.
  • Beast Speech You can cast Speak with Animals at will, without expending a spell slot.
Children

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