BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Ship: Scyllian Sparrow

Sailing Ship Gargantuan Vehicle (100 ft. by 20 ft.)
Creature Capacity 30 crew, 20 passengers
Cargo Capacity 100 tons
Travel Pace 5 miles per hour (120 miles per day)
STR DEX CON INT WIS CHA
20(+5) 7(-2) 17(+3) 0 0 0
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Actions On its turn, the ship can take 3 actions, choosing from the options below. It can take only 2 actions if it has fewer than twenty crew and only 1 action if it has fewer than ten. It can't take these actions if it has fewer than three crew.
Weapon Mount Empty
Weapon Mount Empty
Move The ship can use its helm to move with its sails.
Hull AC 15 HP 300(Damage threshold 15)
Control: Helm AC 18 HP 50 (Move up to the speed of one of the ship's sails, with one 90-degree turn. If the helm is destroyed, the ship can't turn.)
Movement: Sails AC 12 HP 100 (-5 ft. speed per 25 damage taken)
Weapon Mount
Weapon Mount
1. Main Deck The main deck of the ship has the following features:   Weapon Mount   Hatch. A covered, 10-foot-square opening leads to the lower deck (area W8).   Railing. The main deck has a 3-foot-high rail around its perimeter that provides half cover for Medium creatures and three-quarters cover for Small creatures behind it.   Rowboats. Four rowboats are stacked on top of each other on this deck. Ropes and pulleys can hoist these boats in and out of the water. (Missing)   2. Officers' Quarters Four beds stand in the officer's quarters. Beneath each is an iron footlocker that holds the officers' belongings. The officers sleep in shifts so someone remains on duty to command the crew and carry out the captain's orders.   3. Captain's Quarters The captain's quarters hold a bed and a desk. Beneath the bed is an iron footlocker that holds the captain's belongings.   4. Siege Weapon Ammunition Shelves and rope on the walls of this cabin secure ammunition.   5. Supplies This area holds tools, barrels of tar, rope, extra material to repair sails, and other supplies needed to maintain the ship.   6. Forecastle The forecastle has the following features:   Weapon Mount   Figurehead. Warships have an iron figurehead at the front of their forecastle, often shaped to look like a fearsome sea predator. This figurehead serves as the ship's naval ram.   Railing. The forecastle has a 3-foot-high rail around its perimeter that provides half cover for Medium creatures and three-quarters cover for Small creatures behind it.   7. Quarterdeck The quarterdeck has the following features:   Weapon Mount   Railing. The quarterdeck has a 3-foot-high rail around its perimeter that provides half cover for Medium creatures and three-quarters cover for Small creatures behind it.   Wheel. The ship's wheel stands at the aft of the quarterdeck. Requires magical disk to steer without it, the ship won't change its direction without forcing the sails.   8. Oar Deck Twenty-two benches are built into the deck of the lower deck, each with a 20-foot-long oar. When the ship is rowed, crew members sit on these benches to work the oars. Ten spare oars hang on the walls of the ship.   9. Privy Benches line the walls of this room. Four holes carved in them house chamber pots.   10. Medical Cabin Hooks and shelves on the walls hold medical instruments, bandages, balms, tonics, jars of leeches, and more, ready to treat injuries from combat or sailing mishaps.   11. Guest Cabin and Brig This cabin is meant for guests and visiting high-ranking officials along for the journey. Since warships often have a greater need to house prisoners rather than guests, each bed aboard such a vessel also has a set of manacles (see chapter 5 in the Player's Handbook) attached to its frame.   12. Hold This area houses both passengers and cargo. The ship's off-duty crew sleep on bedrolls among the crates and barrels of food, water, and other supplies.   13. Armory The ship's supply of weapons and armor is held in this cabin. Its walls are fitted with built-in weapon and armor racks. The door to this cabin is usually locked, the key kept by one of the ship's officers
 
  • Guards:
  • Engineers:
  • Ship's Surgeon:

Comments

Please Login in order to comment!