BLOOD CULT
(V5 Corebook p.197) Controls a human cult and feeds from them
- Gain Domain: (•) Lien and (••) Portillon
- Gain Herd (•••)
- Gain Status [•] Suspect
- Possible extras: Enemy [••], Haven (cult church or compound), Mask [••] (on the Second Inquisition radar), Retainer
CARNIVAL
(Chicago by Night p.260) Troubadours on eternal tour
- Gain Domain [•] No Domain
- Gain Contacts (•••) fans in every town
- Gain Fame (•••) wandering spectacle
- Gain Retainer (•••) daylight help
- Possible extras: Ally, Herd (fans who follow), Resources
CERBERUS
(V5 Corebook p.197) Protects or guards an important location
- Gain Domain (•) Chasse and (•••) Portillon
- Gain Haven (••) the location in question
- Possible extras: Adversary, Haven [•] Haunted, Status (for
legacies)
CHAMPIONS
(V5 Corebook p.197) Fights for a good cause
- Gain Domain (•) Chasse and (•••) Lien
- Gain Ally (•) someone you have rescued
- Gain Enemy [••] someone or group you have fought before
- Possible extras: Adversary, Contact
COMMANDO
(V5 Corebook p.197) Fights for a master
- Gain Domain (•) Chasse and (••) Portillon
- Gain Mawla (•••) your taskmaster
- Gain Status (•) Recognized
- Gain Enemy [••] someone or a group you have fought before
- Possible extras: Adversary, Haven (base of operations), Mask
CORPORATE
(Chicago by Night p.260) It’s just business, literal corporate bloodsuckers
- Gain Domain (•) Chasse and (••) Lien
- Gain Influence (••) business community
- Gain Resources (•••) the company portfolio
- Possible extras: Contact, Herd (interns)
DAY WATCH
(V5 Corebook p.198) Guards the undead sleepers from mortals
- Gain Domain (•) Chasse and (••) Portillon
- Gain Influence (••) Influential
- Gain Enemy [•••] The enemy of my friend is out for me
- Possible extras: Ally, Contact, Haven, Mawla, a shared relic
or ritual allowing activity by day
DIOCESE
(Children of the Blood p.83) Leaders of a cult
- Gain Domain (•••) Chasse and (••) Lien
- Gain Influence (••) Church
- Gain Herd (••) devout mortal cultists
- Gain Mask (••) the diocese’s cult
- Gain Enemy [••] success draws detractors
- Possible extras: Ally, Resources, Retainer, Status, a shared
relic of significance to the cult, Adversary, Suspect
ENVOYS
(Cults of the Blood Gods p.195) Representatives and diplomats of their Clan(s) or Cult(s)
- Gain Domain (•) Chasse and (•••) Lien
- Gain Contacts (•••) mortals from diverse backgrounds and
professions
- Gain Resources (••) pooled cash and assets
- Gain Status [•] Suspect
- Possible extras: Mask (cover identities for different domains), No Haven (always on the move)
EXCOMMUNICATES
(Children of the Blood p.84) Intentional or not you are now apostates outcast or hunted
- Gain Contacts (•••) remaining connections
- Gain Loresheet (•••) the secret or mistake that caused it all
- Gain Mask (••) remaining documents and IDs
- Gain one or more dots in any of the following or similar
Flaws: Adversary, Enemy, Excommunicated, or Despised
(These can be applied individually for groups from multiple
cults or as a coterie background for groups from a single cult.)
- Possible extras: Adversary, Destitute, Influence (outside the
cult), No Haven, Shunned
FAMILY
(Cults of the Blood Gods p.150) Relatives as Kine or Kindred, and use their extended families as their primary network
- Gain Domain (•) Chasse, (•) Lein and (•••) Portillon
- Gain Ally (•) a connected mortal family member
- Gain Contacts (••) family, extended family
- Gain Resources (••) cash and assets on loan from the family
- Gain Enemy [••] one or more mortals who oppose the family business
- Possible extras: Herd (extended family members), Influence
(family business), Mawla (vampire within the same family),
Retainers (a family ghoul), Fame Flaw: Dark Secret (family
criminal connections)
FANG GANG
(V5 Corebook p.198) Criminal crew, gang, or the like
- Gain Domain (•) Chasse, (•) Lien, and (•) Portillon
- Gain Contact (•) fence or other criminal middleman
- Gain Enemy [••] rival gang
- Possible extras: Haven (clubhouse), Herd (human members/
victims of your gang), Influence (organized crime), Retainer,
Status (likely with Anarchs)
FLAGELLANT
(Chicago by Night p.260) You protect kine to atone for some sin
- Gain Domain (•) Chasse and (••) Lien
- Gain Ally (•••) mortals you’ve helped
- Gain Influence (•) local charity
- Adversary [••] your altruism irritates at least one Kindred
- Possible extras: Contact, Loresheet (Golconda), Retainer
(nursed back to health with vitae)
FUGITIVE
(Chicago by Night p.260) You are on the run from something
- Gain Domain [•] No Domain
- Gain Contact (•••) help on the run
- Gain Mask (••) Fake Identity and (*) Cobbler
- Gain Resources (••) cash and a light-proofed vehicle
- Gain Retainer (•) daylight driver
- Gain one or more dots in any of the following or similar
Flaws: Adversary, Enemy, or Known Blankbody (These are related to whoever or whatever may be pursuing the coterie.)
- Possible extras: Ally, Despised, Shunned, Loresheet (hunted
because you know too much)
GATEKEEPERS
(Cults of the Blood Gods p.150) Reputed to maintain strange powerful connections with geists and spectres
- Gain Domain (••) Chasse, (•) Lien, and (•) Portillon
- Gain Contacts (••) graverobbers, mortician
- Gain Resources (•••) stolen from the dead
- Gain Retainers (•••) a wraith servant and spy
- Gain Enemies [••] a vampire hunter who recognizes the
coterie dealing with the dead
- Gain Status [•] Notorious for dealings with dark entities
- Possible extras: Mawla (accomplished necromancer)
HUNTING PARTY
(V5 Corebook p.198) Procure mortals with requested Resonances
- Gain Domain (•••) Chasse
- Gain Ally (•) or Mawla (•) blood broker
- Possible extras: Herd, Influence (organized crime)
MARÉCHAL
(V5 Corebook p.198) Serves and guards the lord of the city
- Gain Domain (••) Chasse and (••) Portillon
- Gain Status (•••) Influential
- Possible extras: Adversary, Influence, Mawla (Prince/Baron),
Retainer
MISSIONARIES
(Children of the Blood p.84) Evangelists and spreaders of the faith
- Gain Domain (••) Chasse
- Gain Mawla (•••) Guides or coordinates the mission
- Gain Resources (•••) Funds necessary to establish a haven
and a place of worship
- Gain Status (••) Proven worthy to the cult
- Possible extras: Mask, Retainer, Suspect
NEMESES
(Cults of the Blood Gods p.55) Seeks cathartic or allconsuming revenge
- Gain Domain (••) Chasse and (•) Portillon
- Gain Contacts (••) downtrodden Kine
- Gain Status (••) marginalized mortals
- Gain Enemy [•] a mortal who the coterie wishes to ruin
- Gain Status [•] Suspect
- Possible extras: Herd (survivors), Retainers (survivors)
NOMADS
(V5 Corebook p.198) Travels from place to place
- Gain Domain [•] No Domain
- Gain Contact (•••) audience, promoters, travel brokers, etc.
- Gain Retainer (••) at least one adult to handle daytime travel problems
- Gain Status [•] Suspect
- Possible extras: Herd (fellow travelers)
PLUMAIRE
(V5 Corebook p.199) Social coterie that flocks together
- Gain Domain (••) Chasse and (••) Lien
- Gain Contact (•••) fellow members of your subculture
- Possible extras: Adversary or Enemy (rival fashionista), Status (for high society Plumaires)
QUESTARI
(V5 Corebook p.199) Seeks to accomplish a great enterprise or objective
- Gain Domain (•) Chasse and (•••) Lien
- Contact (••) someone who helps you to complete your
quest
- Possible extras: Haven (*)Library, Mawla, Resources
(research budget)
RECTORATE
(Chicago by Night p.248) Dedicated to obtaining magical lore and relics
- Gain Domain (••) Chasse and (••) Portillon
- Gain Resources (••)
- Gain Retainer (•) daylight guardian of their secrets
- Possible extras: Contact, Enemy
REGENCY
(V5 Corebook p.199) Just running things until the elder gets back
- Gain Domain (••) Chasse and (•••) Portillon
- Gain Mawla (••) your absent elder
- Gain Status (••••) for Camarilla or (•••) for Anarch Regencies
- Advantages: Select up to 10 dots shared among Haven,
Herd, Influence, Resources, and/or Retainer
- Flaws: Select the same amount of dots worth of Flaws as Advantages, above
SABOTEURS
(Cults of the Blood Gods p.84) Spies, assassins, and political disruptors, you seek to upend the structure
- Gain Contacts (••) disenfranchised, outsiders, etc.
- Gain Influence (•) surveillance companies
- Gain Mawla (••) the vampire who set you to your tack
- Gain Mask (•) cover identities
- Gain Resources (••) liquid cash to assist with cover story
- Gain Adversaries [••] at least one vampire who would oppose your mission with violence
- Possible extras: Domain (if the coterie is embedded in their
current locale), Status Flaw: Suspect
SBIRRI
(V5 Corebook p.199) Disguised and covertly inserted by a rival lord
- Gain Mawla (••) handler or messenger
- Gain Mask (•) Fake ID
- Possible extras: Adversaries on target city’s Primogen, other
Advantages from the coterie’s supposed cover type
SCHISM
(Children of the Blood p.84) Not merely unorthodox, you lead a potentially dangerous branch of a larger cult
- Gain Loresheet (•••) a truth that demands change
- Gain Resources (•) an idea without means is nothing
- Gain Status (••) a schism’s leaders is afforded access and
respect
- Possible extras: Influence, Fame, Adversary, Despised, Excommunicated
SOMNOPHILE
(Chicago by Night p.261) You serve an elder disconnected from the modern nights
- Gain Domain (•) Chasse, and (••) Portillon
- Gain Loresheet (••) you have learned from your master
- Gain Mawla (•••) a somnolent or distant elder
- Possible extras: Ally, Retainer, Status (guardians of an esteemed kindred)
THEOLOGIAN SOCIETY
(Children of the Blood p.84-85) You are dedicated to research of dangers, secrets, and truths
- Gain Haven (•••) clandestine location for meeting
- Gain Resources (••) access to restricted texts or other research materials
- Gain retainer (••) a ghoul/thrall charged with guarding the
meeting place
- Possible extras: Allies, Contracts, Suspect
THINK TANK
(Cults of the Blood Gods p.195) Usually a temporary coterie to spearhead local proselytization projects
- Gain Domain (•) Chasse, and (•••) Lien
- Gain Allies (•••) analysists, bureaucrats, soldiers, etc.
- Gain Haven (•) small office as base of operations
- Possible extras: Resources (profiles made from selling their
services), Retainers (librarians, scholars)
VANGUARD
(Chicago by Night p.236) Establish operations behind enemy lines
- Gain Domain (••) Chasse and (•••) Portillon
- Gain Status (•) Anarch usually
- Gain Enemy [•] reactionaries and bootlickers!
- Possible extras: Adversary, Mawla
VEHME
(V5 Corebook p.199) Enforces the Masquerade
- Gain Domain (•) Chasse
- Gain Influence (•••) especially in police and media
- Gain Status (•••) Influential
- Possible extras: Adversaries, Mawla (on Primogen or Anarch
Councils)
WATCHMEN
(V5 Corebook p.199) Protects the city from supernatural intruders
- Gain Domain (•) Chasse, (••) Lien and (•) Portillon
- Gain Status (••) Respected in the Camarilla
- Possible extras: Contacts, Retainers