Oblivion 2: Fatal Prediction
Amalgam: Auspex 2
The vampire can knit invisible strands of entropy
to a target mortal, increasing the odds of them
suffering harm or even death within the span of
a night and a day. The effect resembles that of a
curse, but the vampire is unable to interfere with
the doomed mortal lest the effect be broken.
Cost: One Rouse Check
Dice Pools: Resolve + Oblivion vs Wits + Occult
System: The vampire makes a Resolve + Oblivion
test against the mortal target’s Wits + Occult.
For every success in the margin, the target suffers
one point of Aggravated damage at some point
during the next 24 hours. The source can be
anything from sudden illness to freak accidents,
but at no point must the vampire interact, directly
or indirectly, with the victim as doing so risks
negating the power. (The Storyteller decides exactly
where the line is drawn on “indirect” interaction,
but things like sending flunkies to “hasten” the
outcome is definitely on the list.) Use of this
power is invisible, though an onlooker can detect
some sense of foul play on a Wits + Occult test at
Difficulty 3. Only mortals (including ghouls) can
be affected by this power, as vampires are dead
already and far more resistant to these kinds of
entropy manipulations.
Duration: A night and a day – 24 hours