Oblivion 2: Fatal Prediction

Amalgam: Auspex 2   The vampire can knit invisible strands of entropy to a target mortal, increasing the odds of them suffering harm or even death within the span of a night and a day. The effect resembles that of a curse, but the vampire is unable to interfere with the doomed mortal lest the effect be broken.   Cost: One Rouse Check   Dice Pools: Resolve + Oblivion vs Wits + Occult   System: The vampire makes a Resolve + Oblivion test against the mortal target’s Wits + Occult. For every success in the margin, the target suffers one point of Aggravated damage at some point during the next 24 hours. The source can be anything from sudden illness to freak accidents, but at no point must the vampire interact, directly or indirectly, with the victim as doing so risks negating the power. (The Storyteller decides exactly where the line is drawn on “indirect” interaction, but things like sending flunkies to “hasten” the outcome is definitely on the list.) Use of this power is invisible, though an onlooker can detect some sense of foul play on a Wits + Occult test at Difficulty 3. Only mortals (including ghouls) can be affected by this power, as vampires are dead already and far more resistant to these kinds of entropy manipulations.   Duration: A night and a day – 24 hours