Chase Scene
Pushing past a crowd, jumping over crates, players fight to escape or catch a target during a chase scene. When involved in a chase scene, the goal here is either to get away or to chase down and catch a particular target; a party's success depends on this.
Chase Action Economy
With a Chase Scene, a PC has access to all of their actions, but the point of the scene is to use their movement to get away from a target or catch up to their target.Rounds and Turns
A chase scene has rounds like a Combat Scene—each round is 6 seconds and that all turns that happen in a round occur simultaneously. As well, each round has individual turns per player character or NPC involved. Turns are dictated by the type of chase scene it is: in set-piece chase scene, the players act together on one turn and must cooperate and help one another in the chase scene; in a heart-attack chase scene, each individual has the opportunity to act.Chasing and Escaping
the basis for all chase scenes is the first group or individual to three successes wins their outcome for the scene.
Whether a player character means to capture a target or to escape a target, this involves two main things:
- All groups or individuals in the chase scene must make skill check to move in a capture or escape. A success for a skill check here means gaining ground to capture or distance to escape. The first to three cumulative successes wins.
- All groups or individuals can use their complex action to create obstacles, but these same obstacles can be removed with a reaction. Obstacles in a chase scene give disadvantage to a skill check the next skill check made.
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