World Economy for the Age of Heroes
Below is an attempt to create a meaningful ecomomic system to set up exchange rates, imports and exports, and political alliances to help GMs build a world where a goat on one side of the world doesn't sell for the exact same number it is bought for. The systems below are nuanced and can feel complex. Omit them and use them as needed.
There is more than one civilized power in Chimera, and this makes buying and selling items from power to power much more flexible and potentially rewarding when considering one's Equipment . Therefore, along with specifying the alliance of these powers as well as their imports and exports, Chimera hopes to provide cultural and technological context for the world through a simplified view of its services and trade goods. These are such goods and services within the Age of Heroes.
Value (อ) | Food | Resources | Livestock | Services | Education / Books |
---|---|---|---|---|---|
1 | 1lb Rice | Toll for Road / Gate
Coach within a City per Mile |
Governess Town School Fee per month | ||
2 | 2 Dozen Eggs
1lb Root Vegetable 1lb fungi 1lb Dried Fruit |
1lb Coal | 1 Chicken
1 Rabbit |
Cheapest Meal
Messenger per mile Cheap coach outside city per mile Mercenary wages per day |
Book Rental per day
Basic Apprenticeship Fee per day |
5 | 1lb Cheese
1 Salted Herring |
1 Goose | Cheapest Lodging
Unskilled Hired Help Guarded Coach outside city per mile |
||
10 | 1lb Beef
1lb Mutton |
1lb Zinc | 1 Pig | Basic Meal
Ship's Passage per mile (double during a storm) Library Membership per Month Archer wages per day |
Premuim Apprenticeship Fee per day |
30 | 1 gallon Milk
1 pint Honey 1lb Venison |
1 fleece of Wool
1lb tallow 1 lb lead |
1 Mutt Dog
1 Goat 1 Mule 1 untrained Falcon |
Basic Lodging
Guild Membership per month Bath house fee per hour Scribe's services per page Guardsmen / Low Rank Officer wages per day Master Carpenter services per day |
Trade School Instruction fee per week. |
50 | 1lb Pepper
1lb low quality tea |
1 Donkey
1 Beef Cow 1 Domestic Pet |
Modest Lodging & Meal per day
Master Mason services per day |
||
70 | 1lb Butter
1 Salmon 1 gallon Cream |
1lb Wax
1lb Pewter |
1 Sheep
1 Trained Dog 1 Alpaca 1 trained Falcon 1 oxen |
Comfortable Lodging & Meal per day
Docking Fee per day Smithy services (Remove all weapon/armor flaws) Mid Rank Officer wages per day Low Rank Priest wages per day Bard's service fee per event Weaver's wage per day Arcanic Coach inside city per mile |
1 Common Book, softcover |
100 | 1lb Aluminium
1lb Cotton 1lb Tin 1lb Ivory 1lb Indigo |
1 Dairy Cow | Skilled Hired Help
Arcanic Coach outside city per mile Master Blacksmith wages per day |
1 Common Book, hardcover | |
200 | 1lb nutmeg
1lb sugar 1lb high quality tea 1lb camphor |
1lb Bronze
1lb Lumber 1lb Efludspar |
1 Pedigree Dog
1 bull 1 horse |
Wealthy Lodging & Meal per day
Guild Fee to join Laborer's wages per year Stabling fee per day |
Aristocratic Apprenticeship Fee per month
One Famous Book |
500 | 1 barrel Weak Ale
1lb Coffee |
1lb Iron
1lb Brass 1lb Moonsteel |
1 Exotic Pet | Guarded Dock's Fee per day
Elite Officer / Cavalry wages per day High Ranking Priest wages per day |
Monastery School fee per year |
700 | 1lb candy
1lb mustard 1lb salt |
1lb frankincense
1lb Aurora Marble 1lb Enamel |
1 elephant | Portraitist services per painting
Healing Services (to full, status effects cured) |
1 Uncommon Book |
900 | 1 barrel Decent Ale
1 bushel of Wheat |
1lb Steel
1lb Ironwood 1lb Laputite |
Aristocratic Lodging & Meal
Elite Rank Priest wages per day Cottage Renting fee per year Citizen Application Fee |
1 Instruction Book
Nobility Etiquette School per month |
|
1K | 1 barrel Good Ale
1lb Ginseng 1lb Myrrh |
1lb Muspinel
1lb Obelian |
1 Dragonette | Banquet Services per person
1 Cheap Funeral (shallow, no gravestone) Arcanic Lodging and Meal per day |
Blank and Unused Spellbook |
2K | 1 barrel Salmon | 1lb Starthread | Cheap Wedding
Modest Funeral 1 Weapon / Armor Upgrade |
College Instruction in City per year
1 Famous Rare Book |
|
5K | 1 barrel Cheap Wine | 1lb Lyncanite | Modest Wedding
Wealthy Funeral Comfortable Home Renting Fee per year |
||
10K | 1 barrel Beef | 1lb Eneleizion | Starting College Instructor wages per year
Wealthy Wedding |
||
20K | 1 barrel Fine Wine | 170 fleeces of Wool | Low Rank Noble wages per year
Aristocratic Funeral |
Renowned University Instruction fee per year | |
50K | 1 bred slave | Aristocratic Wedding
Tenured College Instructor wages per year |
Renowned Grimoire
Mage College Instruction fee per year |
||
500K | Archmage wages per year | Prestigious Mage College Instruction Fee per year | |||
1M | High Rank Noble wages per year |
Currencies of the Nations of Tara
Tara boasts a wide range of nations, as noted within the character creation's origins, see Origin Story for more details. Altogether, there are five major powers that have standardized a currency within their particular group or alliance. Below follows a list of these powers, their currency, the exchange rates with other nations, and then later each nations imports and exports.Oath of Equity
Comprised of an alliance between Xis'Karyn, Owtla, and Queqiao. These nations use Düká (doo-KAH), symbolized as ( ₭ ). It comes in three variants, Güil (1000) Hjik (10) Mar (5). An up and coming power, they have quickly risen through the ranks due to how welcoming they are of other races and new ideas. It is seen as a hub for entrepreneurs and those with a want for political power. Sadly, this has drawn a less savory crowd to its borders, as idealist nations oft tend to in their youth. Other Currencies to DükáOther Currencies | to Düká |
---|---|
Düká(₭) to Düká(₭) | 1 : 1 |
Griffes(Є) to Düká(₭) | 1 : 3 |
Crowns(ӂ) to Düká(₭) | 1 : 5 |
Or(Ԅ) to Düká(₭) | 10 : 1 |
Guilder(อ) to Düká(₭) | 2 : 1 |
Antimagus Alliance
Comprised of an alliance between the Ievlen Empire, and the Plexupalities of Schol. These nations use Griffes, symbolized as ( Є ), a currency initiated by the Patriarch and Matriarch of Ievlen to hunt the Griffons that "plagued" their land for a time, when really it was to rid the area of magical beasts. It has four variants: Lord (100) , Lady (50), Son (10), Daughter (5). While despising all forms of magic, the Alliance is generally fair and even at times generous when it comes to exchanging currencies. Other Currencies to GriffesOther Currencies | to Griffes |
---|---|
Düká(₭) to Griffes(Є) | 1 : 1 |
Griffes(Є) to Griffes(Є) | 1 : 1 |
Crowns(ӂ) to Griffes(Є) | 1 : 5 |
Or(Ԅ) to Griffes(Є) | 5 : 1 |
Guilder(อ) to Griffes(Є) | 1 : 1 |
The Dominion
Comprised of only the Crownlands. They use Crowns, symbolized as ( ӂ ). It comes in three variants: Aurum (1000), Argen (100), and Verde (10). Those within the Dominion pride themselves on being an economic powerhouse with the only visible competitor to them being the Ievlen Empire. Whether out of spite or truthful economics, all currencies are simply worth less when exchanged in the Dominion. Other Currencies to CrownsOther Currencies | to Crowns |
---|---|
Düká(₭) to Crowns(ӂ) | 100 : 1 |
Griffes(Є) to Crowns(ӂ) | 10 : 1 |
Crowns(ӂ) to Crowns(ӂ) | 1 : 1 |
Or(Ԅ) to Crowns(ӂ) | No Exchange |
Guilder(อ) to Crowns(ӂ) | 100 : 1 |
Biringan Pacts
Comprised of an alliance between the tribe of Biringan, the Ykalu, and other various tribes. These nations use Or (OHr), symbolized as ( Ԅ ). It comes in two variants: Amr (5) Umbal (1). The Pacts are known to be fairly poor when it comes to economic standing, thus its low exchange rate with the other powers. They remain on equivalent exchange with The Heroes Guild due to how much help the Pacts tend to ask of the Guild. Other Currencies to OrOther Currencies | to Or |
---|---|
Düká(₭) to Or(Ԅ) | 2 : 1 |
Griffes(Є) to Or(Ԅ) | 1 : 10 |
Crowns(ӂ) to Or(Ԅ) | 1 : 5 |
Or(Ԅ) to Or(Ԅ) | 1 : 1 |
Guilder(อ) to Or(Ԅ) | 1 : 1 |
The Heroes Guild
Comprised of a coalition between all but a handful of Heroes Guilds across the various alliances. They use Guilder, which has become a universally accepted currency based on deeds done within a respected guild. This currency is symbolized by ( อ ). Guilder comes in 2 main variants: Hence (1), Pence (5), Decim (10) and Centim/"Cent" (100). The Guilder is a well-rounded currency, accepted anywhere. However, it tends to values when exchanged with other currency since none of the other currencies purely set on the basis of a meritocracy. The story is a little different when accepting the currencies of other nations into that of Guilder: Other Currencies to GuilderOther Currencies | to Guilder |
---|---|
Düká(₭) to Guilder(อ) | 3 : 1 |
Griffes(Є) to Guilder(อ) | 2 : 1 |
Crowns(ӂ) to Guilder(อ) | 2 : 1 |
Or(Ԅ) to Guilder(อ) | 5 : 1 |
Guilder(อ) to Guilder(อ) | 1 : 1 |
Trade of an Alliance: Imports and Exports
There a several main categories of trade good between the alliances: 1) Arcanic Equipment, Goods, and Services, 2) Machinery, 3) Vehicles, 4) Fuel, 5) Medicine, 6) Furniture, 7) Gems and Precious Metals, 8) Agricultural Goods, 9) Spices, 10) Textile Goods, 11) Livestock, 12) Lumber, 13) Building Equipment, Resources, and Services, 14) Education, 15) Cosmetics, 16) Beverages, 17) Armament Equipment, Goods, and Services. More categories can of course be added, but these are meant to note further, beyond that of exchange rates, what kinds of goods are values more or less between the various alliances. Note, When selling items that an alliance imports, they will be bought for a greater amount (double the price). Conversely, when selling items that an alliance exports, they will be bought for a lesser amount (half the price).Oath of Equity
Click Here to Enlarge/MinimizeImports | Exports |
Machinery
Vehicles Furniture Textile Goods Education |
Lumber
Medicine Gems & Precious Metals Livestock Beverages |
Antimagus Alliance
Click Here to Enlarge/MinimizeImports | Exports |
Armament E/G/S
Fuel Medicine Agricultural Goods |
Machinery
Vehicles Livestock Education |
The Dominion
Click Here to Enlarge/MinimizeImports | Exports |
Vehicles
Arcane E/G/S Fuel Gems & Precious Metals Agricultural Goods Livestock |
Furniture
Textile Goods Cosmetics Education |
Biringan Pacts
Click Here to Enlarge/MinimizeImports | Exports |
Lumber
Arcane E/G/S Medicine |
Fuel
Agricultural Goods Spices Textile Goods Building E/G/S |
The Heroes Guild
Click Here to Enlarge/MinimizeImports | Exports |
Beverages
Education |
Arcane E/G/S
Armament E/G/S |
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