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Ezirandi History

The Dawn

300 CE 350 CE

The Ezirandi begin to explore the land, having grown strong enough to fight the monsters that used to hunt them.

  • 307 CE


    Meeting The First Druid
    Cultural event

    The First Druid, Deiter, finds a tribe of Ezirandi and teaches them agriculture.

    Location
    Ezir Peninsula
    More reading
    Deiter
    Additional timelines
  • 348 CE


    The Founding of Raysarat
    Founding

    The Ezirandi settle the village of Raysarat due to the plentiful fish in the nearby harbor, access to clean water, and fertile soil.

    Location
    Raysarat
    Additional timelines
  • 350 CE

    9 Corocan

    The Founding of Thaimi
    Founding

    The Ezirandi found the settlement of Thaimi.

    Location
    Ezir Peninsula
    Additional timelines

The Rise

350 CE 425 CE

The Ezirandi begin to establish permanent settlements.

  • 350 CE

    9 Corocan

    The Founding of Thaimi
    Founding

    The Ezirandi found the settlement of Thaimi.

    Location
    Ezir Peninsula
    Additional timelines
  • 420 CE

    22 Falleran

    The Founding of Karji
    Founding

    The Ezirandi explorers found the city of Karji in Venidon, establishing it as a center of trade with routes reaching as far as Thaimi.

    Location
    Venidon
    Additional timelines

The Awakening

425 CE 755 CE

The Ezirandi meet the Nuaira.

The Learning

755 CE 1005 CE

The Ezirandi learn magic from the Nuaira at an exponential pace.

  • 755 CE

    5 Corocan

    First Contact
    Discovery, Exploration

    The Fourth Expedition encounters the Ezirandi in Venidon. Diplomats are dispatched from the Nation of Nuaira to Karji, Venidon.

    Location
    Venidon
    Additional timelines
  • 756 CE

    8 Adesis
    1005 CE

    15 Falleran 06:00

    Haphrises Delegation
    Diplomatic action

    Adanion Haphris, his son Jeren Haphris, and a large delegation of Nuairan diplomats arrive in Thalmi, Ezir.

    Location
    Ezir Peninsula
    Additional timelines
  • 805 CE


    Among the Nuaira Published
    Cultural event

    Agathain Montero publishes his life's work Among the Nuiara.

    More reading
    Among the Nuaira
    Additional timelines
  • 853 CE


    Building The Arcanum Institute
    Construction beginning/end

    The Ezirandi the Arcanum Institute, aided by Nuairan planners and wizards.

    Location
    Ezir Peninsula
    More reading
    Arcanum Institute
    Additional timelines
  • 903 CE


    Omathi Expedition
    Expedition

    The Nation of Nuaira and Ezirandi commission a joint expeditionary force to explore and map the land south of the Dunmaer Plateau.

    Location
    Falcrest
    Additional timelines
  • 1000 CE

    14 Forserus
    1000 CE

    32 Porosan

    Founding of the Ezirandi First Fleet
    Construction beginning/end

    Ezir commissions the first fleet of merchant and exploration ships to be built in the shipyards of Raysarat. Thirteen vessels are delivered by the end of Porosan when the first hurricane of the season shuts down production. Secretly, five of the vessels are fitted for military action.   The Fleet sets sail in the spring of 1,001 under the command of Fleet Admiral Sahand Pasdar, rounding the southern coast by Janis 15th. Eight of the First fleet transit the coast of Ezir and Venidon.

    More reading
    Ezirandi Naval Forces
    Additional timelines
  • 1002 CE

    1 Adesis 9:00

    The First Caliph
    Political event

    Siavash Sharjarian, a hard-line nationalist, rises to power in Thaimi, naming himself Caliph of Ezir and declaring the nation a Caliphate. State-enforced monotheism becomes the law.

    Location
    Ezir Peninsula
    More reading
    Siavash Sharjarian
    Additional timelines
  • 1005 CE

    15 Falleran
    1020 CE

    29 Greybloom

    The Haphrises War
    Military action

    The Haphrises are betrayed by the Ezirandi, who march on Nuaira with the purpose of destroying the Nation of Nuaira.   Read the Haphrises War timeline for details of military actions. Key events show up on multiple timelines.

    Location
    Venidon
    More reading
    The Haphrises War
    Additional timelines
  • 1005 CE

    15 Falleran 05:00
    1005 CE

    15 Falleran 06:00

    The Attack on the Haphrises
    Military action

    Caliphate forces slaughter the Haphrises Delegation. The Caliphate of Ezir declares war on the Nation of Nuaira.

    Location
    Ezir Peninsula
    Additional timelines

The Supremacy

1005 CE 1493 CE

The Ezirandi cast the Nuaira aside and begin their journey into magic, settling the breadth of Omath.

  • 1005 CE

    15 Falleran
    1020 CE

    29 Greybloom

    The Haphrises War
    Military action

    The Haphrises are betrayed by the Ezirandi, who march on Nuaira with the purpose of destroying the Nation of Nuaira.   Read the Haphrises War timeline for details of military actions. Key events show up on multiple timelines.

    Location
    Venidon
    More reading
    The Haphrises War
    Additional timelines
  • 1005 CE

    15 Falleran 05:00
    1005 CE

    15 Falleran 06:00

    The Attack on the Haphrises
    Military action

    Caliphate forces slaughter the Haphrises Delegation. The Caliphate of Ezir declares war on the Nation of Nuaira.

    Location
    Ezir Peninsula
    Additional timelines
  • 1020 CE

    20 Greybloom

    Kethenica's Gambit
    Disaster / Destruction

    The Nuaira wizard Kethenica sacrifices himself while casting an unknown spell into a conjunction of Ley Lines in Venidon. The resulting blast and energy vacuum siphon the life from the land, cascading through the Ley Lines and destroying Venidon. The Magocracy of Ezir army and the Nation of Nuaira army are both nearly obliterated.   Nuaira and Ezirandi wizards erect magical barriers at their nations' borders, stopping the effects from cascading any further. Venidon becomes the Grey Waste.

    Location
    Venidon
    More reading
    Kethenica's Gambit
    Additional timelines
  • 1020 CE

    1 Snowfall

    Founding of the Magocracy of Ezir
    Founding

    The Caliphate of Ezir, reeling from Kethenica's Gambit, is overthrown by wizards of the The Arcanum Institute. While maintaining many of the cultural standards of the Caliphate, the country is rebranded as the Magocracy of Ezir, elevating arcane spellcasters to nobility and casting non-spellcasters into roles as secondary citizens.

    Additional timelines