BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Chervil

Forests and Jungles Chervil is used to dissolve blood clots, which can help to prevent complications caused by injury. The clots are dissolved within 1d4 turns. Since they dissolve clots, improper use of this herb leads to +1 bleeding damage for the next 1d8 hours in every successful attack against the consumer.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!