Kozachi Sud aka Trial By Goat
"Some people say is torture, I say Kozachi Sud is noble battle of strength and will, like gladiators in your Grand Arena. I have meet many people in City of Many Knives who do not have real strength because they have never see true face of death. Make someone like that spend week in hole with hungry goat, it will build up their character. This is of course if goat does not eat them, you see."--Borys the Hegyem, on use of carnivorous goats in the settling of disputes
History
Execution
If no agreement is reached, the Accused is thrown into the pit with a
Sin-Eater Goat. The Accused goes into to the pit completely naked but, as the Hegyem are quick to point out, "so does the goat." Each day, the Wronged delivers (usually by simply dropping it into the shaft) a small quantity of meat and another item prescribed by the rules of the ritual. These are called myrpropzyts, which means approximately "a gift given freely to the one who has wronged me in the sincere hope that if they do not get eaten by my goat, we may once again greet one another as friends" (the Hegyembi language is very dense).
There are three generally recognized outcomes for the kozachi sud:
- The Accused is killed and eaten by the goat: The Accused has paid for their transgression with their life, and the issue is considered resolved. The Wronged is expected to let the matter drop; for example, the Wronged cannot attempt to collect a debt from next of kin.
- The Accused kills the goat: The Accused is vindicated. It is traditional, however, for the Accused to replace the Wronged's goat as a gesture of goodwill.
- Both the goat and the Accused survive: This is considered a draw, and the two parties in the dispute are expected to come up with a compromise in which both parties accept some culpability and some of the repercussions of whatever set this series of events into motion. In the case of a dispute involving money or something that can be assigned a fair monetary value, the Accused is generally expected to pay the Wronged half of that value. If the two parties cannot reach an agreement themselves, they may ask for a ruling from a mutually agreed-upon third party. In any case, the Accused--who, remember, has just spent a very traumatic week trying to avoid being eaten by a starving, flesh-eating goat--is typically too traumatized to put up much argument regarding the terms.
Components and tools
- Day 1: Bedclothes
Spoiler: Bedclothes
This traditional nightgown and cap keeps the Accused from having to be naked, but is also a clue that today's meat has been tainted with a powerful sleeping drug. If the goat eats the meat, it will fall into a deep sleep for 3d4 hours. If the human eats the meat, they must roll each hour to stay awake. If they fall asleep, the goat will eventually think they're dead and try to eat them. The goat gets 2 free attacks before the pain overpowers the effect of the drug sufficiently for the character to defend themself.
- Day 2: Cudgel
Spoiler: Cudgel
The cudgel, obviously, can be used for clubbing the goat. By the second day of the trial, the goat will be hungry enough that kicks and punches will not keep it at bay, so this gift really just prolongs the Accused's suffering.
- Day 3: 5' Rope
Spoiler: Rope
A clever Accused can probably find several uses for this item, but the most common is to restrain the goat (usually by hog-tying it, unless the pit provides something to tie one end of the rope to). This will not last, of course. The goat gets a chance to break free every hour and gets a bonus to the roll that increases by +1 for every 3 attempts.
- Day 4: Lantern
Spoiler: Lantern
The lantern obviously provides light, but a perceptive Accused will notice that the goat tends to avoid the lantern when it is lit. This is because the lantern oil is mixed with Spite Bat venom, which is poisonous to Sin-Eaters. If the lamp is used for more than an hour at a time, the Accused will suffer from mild auditory and visual hallucinations. If the accused realizes why the goat is avoiding the lamp (or why they're hallucinating), coating their body with the lamp oil will keep the goat from trying to eat them for a while. The lamp contains 6 units of oil, each of which will power the lamp for 1 hour or keep the goat at bay for 4 hours.
- Day 5: Bandages
Spoiler: Bandages]
This delivery is a bag containing some bandage materials and a small jar of healing salve. Its use is self-explanatory, and it will likely be sorely needed by this point in the trial.
- Day 6: Lockbox
Spoiler: Lockbox]
Today's delivery is a small locked box. The key was fed to the goat before it was placed in the pit and can be found somewhere among the animal's droppings. The box contains 2 vials of bat venom lamp oil, each with 6 units of oil.
- Day 7: Feast
Spoiler: Feast]
On the final day, the Wronged delivers enough meat for both man and goat and often includes additional foodstuffs and perhaps even a flask of spirits. This is seen as an acknowledgement that the accused will likely survive the trial and a tribute to their strength and resourcefulness.
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