Goliath Racial Feats

Stoneheart:   Prerequisites: Goliath, 'Giant Ancestry' alternate racial trait or 'One with the Mountain' alternate racial trait, Character level 6th, Cannot have any of the other '-heart' Goliath Racial Feats   Effects: You gain DR 10/Adamantine as your skin turns to stone, yet remains as pliable as skin. Your natural armor bonus increases by 2.   Living embodiments of Stone Giant Heritage, some Goliaths display their potent giant ancestry on their skin, which turns as grey and durable as slate stone, yet remains as pliable as skin. They are frequently mistaken for small Stone Giants by many.
 
Cloudheart:   Prerequisites: Goliath, 'Giant Ancestry' alternate racial trait or 'Cloudstrider' alternate racial trait , Character level 5th, Cannot have any of the other '-heart' Goliath Racial Feats   Effects: Gain Levitate(Self+2000 pounds) and Obscuring mist as spell-like abilities. 1/day, you may lose these at-will abilities for 1d4 hours to cast Fog Cloud.   Living embodiments of Cloud Giant Heritage, some Goliaths display their potent giant ancestry in their beautiful hair or beard, airy personalities, and powerful innate abilities.
 
Volcanoheart:   Prerequisites: Goliath, 'Giant Ancestry' alternate racial trait or 'Fireheart' alternate racial trait, Character level 7th, Cannot have any of the other '-heart' Goliath Racial Feats   Effects: Gain a breath weapon. 3/day, you can exhale a cloud of warm and sulfuric gas in a 30-foot cone. Affected creatures must make a successful Fortitude save (DC = 10 + 1/2 CONMOD + 1/2 HD) or take a -4 circumstance penalty on attack rolls, checks and saves for 1 minute (10 rounds) due to fits of coughing and choking.   Special: If you possess the 'Fireheart' alternate racial trait, your fire resistance increases by 5 and any fire damage from the Fireheart alternate racial trait you deal increases by one damage die.   Living embodiments of Volcano Giant Heritage, some Goliaths display their potent giant ancestry with a nasty, sulfurous breath weapon that sends their foes into a coughing fit. Some among these Goliaths who showed signs of Fire giant heritage find their innate abilities supercharged.
 
Runeheart:   Prerequisites: Goliath, 'Giant Ancestry' alternate racial trait, Character level 8th, Cannot have any of the other '-heart' Goliath Racial Feats   Effects: You gain a +4 racial bonus on the save DC of charm or compulsion effects used against giants. Additionally, you gain Suggestion(1/day) and Charm person(3/day) as spell like abilities.   Living embodiments of ever-mysterious and unnerving Rune Giant Heritage, some Goliaths display their potent giant ancestry with an innate control over Giantkin, much like the mythical Rune Giants were said to have. They have a few innate gifts, and are very adept at controlling their kin….a feat which earns them the distrust and suspicion of their tribe, and often leads to their leaving it to find their own way in the world.
 
True Giant:   Prerequisites: Goliath, 'Giant Ancestry' alternate racial trait, One of the '-heart' Goliath Racial Feats, Character level 10th   Effects: Gain a hit point for each Hit Die you possess. You also gain a hit point whenever you gain a Hit Die. Additionally, gain an effect based on which '-heart' racial feat you possess.  
  • Stoneheart: +2 CON
 
  • Cloudheart: +2 CHA
 
  • Volcanoheart: +1 CON, +1 STR
 
  • Runeheart: +1 CHA, +1 CON
  The final evolution for those Goliaths who seek to embody their Giant Heritage, these Goliaths become tougher, beefier, and more durable, their bodies swelling with power as they find their natural abilities growing more potent depending on their ancestry.
 
Dragonfriend:   Prerequisites: Goliath, Character level 5th   Effects: Any creature with the Dragon Type or Reptilian subtype begins one step friendler to you, sentient or not, and you gain draconic as a bonus language if you did not already possess it. Treat your roll as 4 higher for any skill checks, saves, or rolls made to overcome SR against creatures of the Dragon type. This bonus decreases to 2 against creatures with the reptilian subtype but not the dragon type.   The only race with which they share the mountainous areas of the world, the Dragonborn are often the only true friends a Goliath has outside his tribe. The two races mesh surprisingly well...the simple, tribalistic nature of the Goliath lends itself well to the Dragonborn, who often happily take them in and teach them the ways of intelligence and magic, all too happy to have a friend and ally in an otherwise secluded locale. The two races, both reclusive and in possession of a desire to stay away from the rest of the world, finds solace in each other quite frequently.
 
Cragtop Farscout:   Prerequisites: Goliath, Character level 4th   Effects: Gain a racial +4 to perception checks and increase the range increment all ranged weapons you wield by ⅓.   During their time scouting the highest mountain peaks for their tribes, some Goliaths become highly perceptive, and able to draw more potential out of any ranged weapons they wield.
 
Cragtop Catapulter:   Prerequisites: Goliath, 'Cragtop Farscout' racial feat, Character level 8th   Effects: Gain the Rock Catching and Rock Throwing(100ft, 1d8 + 1.5xSTRMOD) universal monster rules. Additionally, you gain a +4 racial bonus on your Reflex save when attempting to catch a thrown rock with rock catching. This ability otherwise works like the rock catching ability. You are also treated as having the precise shot and point blank shot feats when using your rock throwing ability.   Among those who scout the peaks and zeniths of their mountain homes, there exist a few Goliaths who have learned to tap into their Giant heritage in an altogether different way, and become terrifyingly proficient in the ancient giant art of rock-tossing. Veritable marksmen with a boulder or similar object, these Goliaths are feared by any and all who would seek to invade their home...for they are also just as adept at catching such projectiles as they are at throwing them. And, not many things are as frightening as seeing a Goliath catch a twenty foot diameter boulder like a ball, and toss it back as fast as an arrow.
 
Minimal armor required:   Prerequisites: Goliath, Character level 3rd, Cannot have 'All Armor Required' racial feat   Effects: Treat your DEX score as 4 points higher when wearing light armor for all purposes relating to that armor(Max dex, etc…).   Some Goliaths, surviving in their homes with nothing but their own muscles and bodies for protection, have learned to draw more power out of their armor when they wield it.
 
All armor required:   Prerequisites: Goliath, Character level 3rd, Cannot have 'No Armor Required' racial feat   Effects: Treat your DEX score as 2 points higher when wearing heavy armor, and treat all heavy armor as having +2 to its Maximum Dexterity Bonus.   Some Goliaths, surviving in their homes with nothing but their own muscles and bodies for protection, have learned to draw more power out of their armor when they wield it.
 
Stonebreaker Style:   Prerequisites: Goliath   Effects: You can use Strength instead of Dexterity for Acrobatics skill checks. You can jump twice as far as normal with Acrobatics checks, and you can jump as part of a charge and gain an extra +2 bonus to hit and damage if you attack at the end of it.   Special: If you take this feat a second time, you can high jump just as well and as far as you can long jump.   An incredibly common fighting style for Goliath Warriors that emulates the innovative and terrifying acrobatic fighting style of the legendary Goliath Hero-King, Sieg Stonebreaker, 'Stonebreaker Style' involves long jumps into falling attacks using the momentum from the fall to crush their enemies with titanic force.
 
Stoneswitch:   Prerequisites: Goliath, Character level 4th   Effects: A number of times per day equal to your CONMOD + 1(Min 1), you can, as a standard action that does not provoke AoO, switch places with an ally within 60ft. If you do so, the squares you occupied are filled with stone pillars that rise 10ft feel tall and occupy the square, shunting both you and the ally into an adjacent square of your choosing.   Special: If you take this feat a second time, you can switch with enemies as well if they fail a reflex save(DC 10 + 1/2HD + CONMOD).   With how shamanistic and in-touch with nature Goliaths often are, it is little wonder that many among them learn how to speak with the very stone itself and convince it to assist them in their battles. With the aid of the ground itself, they swap places with an ally and leave behind a towering pillar of stone.
 
Blood of Antaeus:   Prerequisites: Goliath, Must have Giant subtype, Character level 7th   Effects: Gain Fast Healing 4 so long as you are in contact with the ground. While you are in contact with the ground, you automatically stabilize when below 0HP. As a move action, you may automatically stabilize an ally below 0HP who is in contact with the ground within 30ft of you.   Carrying the blood of an ancient Goliath Demigod said to be a child of the very planet itself whose blood ran thick with sand and stone, these Goliaths have inherited a fraction of the mythical power ascribed to Antaeus in the oldest Goliath Myths, and so long as they remain in contact with their ancestor's beloved mother, she remembers her child and reaches out to support them.
 
Bonecrusher Biceps:   Prerequisites: Goliath, Strength 20+, Character level 5th   Effects: You gain the 'Constrict' universal monster rule, dealing 2d4 bludgeoning damage with each successful grapple check made against a target. This damage increases by one step for every 5HD you possess above 5HD. You gain a racial +5 on all strength checks made to break objects, and a racial +4 on CMB checks made to grapple.   With arms as thick as ship masts and muscles more dense than adamantine, these muscular Goliath beefcakes are so strong that with but a squeeze they can break bone, tear tissue, and rend metal...making them a terror in both wrestling matches and combat as their grip proves almost universally to be stronger than even metal jaws.

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