Sanctor Alternate Racial Traits
Corexus
Sanctor Alternate Racial Traits
Mighty Minded: Racial Ability Scores become (+2 to any physical stat of your choice, +2 to any mental stat of your choice, -2 to any ability of your choice). Modifies racial ability scores.
Due to their incredibly strange biological makeup, it is not unusual for Sanctor to have the most varied racial abilities of any race on Ea. They were born from the fleshlab experiments of countless races, and can be excellent or poor at almost anything.
Angel-Blooded: Gain a +2 Deflection bonus to AC and +2 resistance bonus to saving throws against any attacks made or effects created by evil creatures. You may give up this ability 1/day and grant this bonus to all allies within 20ft, which lasts until the next day. upon which the aura fades and you regain the bonus. Replaces Hatred.
Some Sanctor can trace their celestial bloodline back to the ascendant angels, their divine half representative of their origins by granting them an aura of protection that they may use to shield themselves or their allies. These Sanctor are anathema to the evils of the world, and willingly abandon their mortal hatreds to serve a higher cause. The Angel-Blooded Sanctor see things in the long-term, and rarely think in terms of the here and now, much like their more long-lived kin in the heavens.
Archon-Blooded: 1/day: When you fall to 0HP or below, the ground beneath you or where you fall is immediately affected as per the consecrate spell and you stabilize at the health you were lowered to. If you would be killed by the damage, the ground where you fall is affected as per the Hallow spell instead, and you stay at one higher than your negative HP threshold but do not stabilize, and this ability is lost for One week.This will not trigger if damage by your own hand lowers you to or below 0HP. Replaces Hatred.
Some Sanctor trace their bloodlines back to the stalwart defenders of all that is good, the Archons. These Sanctor inherit the firm, unbending nature of the Archons, and unswervingly seek to destroy evil at the source. As evidence of their heritage, whenever a Sanctor of Archon blood falls in battle, the blood spilt consecrates the ground where they fall, an eternal reminder for the fallen. Rarely, these Sanctor instead, at the moment where death is all but certain, erupt in a blindingly radiant burst of holy energy, and, should they survive, create a spot of hallowed ground where they fell, which serves as a memorial to them and their ideals.
Azata-Blooded: Gain Fire Resistance 5. Cold Resistance from Celestial Resistances Racial Trait increases from 5 to 10. Replaces Hatred.
A rare few Sanctor are able to trace their heritage back to the Azata, and inherit a fraction of their resistances.
Agathion-Blooded: 1/day, Cast speak with animals (caster level equal to Hit Dice): but is a free action and does not require sound. Replaces Hatred.
Though Sanctor who carry the blood of the Agathion are rarest of the rare, those who exist are capable of communing with animals at but a thought, their mannerisms and speech more wild, chaotic, and prone to emotion than others of their kind, which frequently leads such Sanctor down the paths of Druids, Rangers, or such spots where they can be in tune with nature and the wild.
Celestial Linguist: Gain one extra language for every rank of linguistics, may cast Truespeech on self 1/day; replaces Natural attack and Natural Armor.
Some Sanctor carry within them a shard of the nature of Celestials, and can utilize it to speak nearly all languages under the stars. These Sanctor frequently become ambassadors of their kind, and seek to use their gifts to better themselves and their race...though, there exists the odd Sanctor who covets his gifts, and abuses them for his own gain.
Immortal Spark: 1/day, may cast age resistance, lesser on yourself; replaces Heavenborn.
Similar to the angelic Aasimar, some Sanctor carry within a spark of divinity, and are capable of reversing the effects of time upon their body once a day. Owing to their longer lifespans, they sometimes learn to see past their hatreds for humankind and become priests and spiritual leaders for their people.
Xenophobic: Begin Play Speaking ONLY Celestial, with Common and High Human available to Sanctor with high INT, and gain racial +4 bonus to saving throws vs mind affecting effects; Replaces languages.
While most Sanctor are as varied as the stars in the sky, some communities have all but regressed to Xenophobic tribes, their hatreds keeping them at arm's length with the world and ensuring they never learn of what lies just beyond their own borders. However, such Sanctor are also more mentally resilient than their kin, and their mental fortitude grants them bonuses to resist any effects that target their mind.
Quiet Craftsmen: Gain a Craft skill as a class skill, and gain +2 racial bonus in it; replaces natural attacks.
Though most don’t see the Sanctor are craftsman, they frequently seek physical perfection in their buildings and architecture, their artistic desires seeking to emulate the divine architecture of the Celestials from which they trace their roots. Though quiet and contemplative, such Sanctor carry the way of the Craftsman in their heart, creating grand sculptures, murals, and buildings in their cities in the image of the cities of the higher realms. They are surprisingly nimble craftsmen, and their innate powers of flight mean their craftsmanship is elegant, sweeping, and divine, each curve, bend, and edge part of a carefully crafted design which seeks to emulate beauty in its purest form.
Paranoia and Distrust: Gain a racial +4 bonus on Sense motive and it is always a class skill; replaces natural attacks.
Perhaps in part due to their persecution at the hands of the humans, plenty of Sanctor hold a deep, deep mistrust and outright paranoia towards outsiders and races not their own. They never assume anything but the worst in those they meet, their memories of being hunted like animals and abominations meaning they easily come off as outright hostile at times. Owing to such paranoia, these Sanctor have an innate, almost supernatural ability to sense the true intentions of others, and are tough to speak to without them perceiving a slight or offense in your words or actions.
Mortalborn: Gain an additional skill rank at first level and one additional rank whenever they gain a level, and gain a +10 to disguise checks made to appear human; Fly Speed Drops to 20ft and replaces Heavenborn.
Some Sanctor are only distantly related to the Celestials from which they trace half their roots to. Such Sanctor have lighter, smaller wings, more human-esque features, and carry within them a shard of humanity’s infinite potential. Though frequently shunned by their kind for being that which they hate, these Sanctor have a more grounded view of the world, their lesser flight meaning they spend more time on the ground, and thinking about the hatreds, thoughts, and mannerisms that so easily control their people.
Blended Flesh: Select two Humanoid Subtypes OR One other subtype when you select this feat. You may treat yourself as being those two other subtypes or ONE type when it would be beneficial to you for any spells or similar effects that are dependant on type or subtype, in addition to your own type and subtype. Replaces Twisted Physiology.
During their creation, some Sanctor were created in batches where they were made using the combined genetic stock of several different creatures, the various genetics and types of the various creatures swirling and combining together to create an even more unholy infusion of flesh and life than normal. These Sanctor are sometimes indistinguishable from their component creatures aside from their wings, and are capable of masking their true nature.
Emotional Vestiges: Gain the "Emotion Aura" Universal Monster Rule as a creature of your level. Replaces Twisted Physiology.
Unnerving and settling, some Sanctor are said to be descended from those who, after enduring their creation within the Fleshlabs, found that the myriad creatures used to create them had not entirely blended together into a cohesive whole...that the minds of those used to make them had endured the blending process in their own small ways, as balls of emotion and chaos. These Sanctor are constantly surrounded with the rampaging emotions of those used to make them, their minds reliving the hell they endured so long ago and projecting a tangible aura that sends the emotions of all nearby into chaos.
© 2019 Jacob Wrightsman
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