Sanctor Racial Feats

Angelic Blood:   Prerequisites: Sanctor Race, Con 13   Effects: You gain a +2 bonus on saving throws against effects with the evil descriptor and on Constitution checks to stabilize when you are reduced to negative hit points (but not dead). Furthermore, each time you take bleed or blood drain damage, each undead creature or creature with the evil subtype that is currently adjacent to you also takes 1 point of damage. Additionally, while you are injured, you and the blood you shed shines light like a torch(You can suppress the light at-will.)   Some Sanctor still carry the celestial blood of their ancestors, and gain effects from its holy might. To them, each cut, slash, and injury is another reminder of their holy heritage, and of their brethren who may be watching them from the realms above. For these sanctor, it is easy to lose themselves in the comfort of religion, knowing the very emissaries of their faith are as close to them as their still-beating blood.
 
Angelic Makeup:   Prerequisites: Sanctor Race, Angelic Blood, Character level 5th   Effects: You take a –2 penalty on Disguise and Stealth checks but gain one of the following benefits, depending on the metallic affinity of your flesh (choose one).  
  • Brazen: You gain fire resistance 5 that adds to existing resistances and a +2 bonus on saves against fire effects. Your unarmed strikes or natural weapons count as Adamantine for the purpose of overcoming damage reduction.
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  • Golden: You gain a +2 bonus on saves against blindness, dazzling, patterns, and effects with the light descriptor. When you cast spells or use spell-like abilities that are from the illusion (pattern) subschool or have the light descriptor, you do so at +1 caster level. Your unarmed strikes or natural weapons count as Adamantine for the purpose of overcoming damage reduction.
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  • Silver: You gain a +2 bonus on saves against paralysis, petrification, and poison, and your unarmed strikes or natural weapons count as silver for the purpose of overcoming damage reduction.
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  • Steel: You gain a +1 natural armor bonus to AC, and your unarmed strikes or natural weapons count as cold iron for the purpose of overcoming damage reduction.
  Amongst those Sanctor who inherit the innate blood of their celestial kin, there are some among them who have skin and wings of burnished metal, their bodies shining lustrously as their Angelic brethren in the realms above and their metallic flesh creeping up their wings over their lifetimes, their wings becoming encased in the same powerful metal that has coated their skin, giving them an appearance not dissimilar in the slightest to the truest and purest of Angels, their eyes glowing an angelic white as they take on the living forms of their ancestors that were made to create their species. and marking them forevermore with their heritage.
 
Razor Wings:   Prerequisites: Sanctor Race, Angelic Blood, Angelic Makeup, Character level 11th   Effects: The damage dice of your wing attacks increases by two steps. You can now deal Slashing OR Bludgeoning damage with your wing attacks.   Seen as a mark of undiluted purity by Sanctor society, the rare few Sanctor who are born with shining metal skin sometimes find their already metalic wings growing razor sharp, making them even deadlier in combat.
 
Empyrean Existence:   Prerequisites: Must have a fly speed higher than base land speed, Must be a Sanctor or Aasimar, character level 9th   Effects: Increase base fly speed by 10ft and gain a Gaze attack with a range of 30ft. Creatures caught by this attack must make a Will Save (DC 10 + 1/2 HD + Cha modifier), or be Shaken. Creatures who fail the save by 10 or more become Frightened instead. A creature affected by this attack cannot be affected again for 24 hours, regardless of their save.   Special: You grow an extra pair of wings. You do not gain additional wing attacks with them until you gain the Razor Wings feat, at which point they give 2 extra wing attacks at normal damage for Razor Wings natural attacks.   A one in a million gift, the infinitely rare Sanctor who call themselves Empyrean are walking, living reminders of the might and bottomless cruelty the high humans wrought to birth their kind. Descendants of the rare Empyreans, one of the highest ranks an angel can possess, that the the high humans managed to subdue and mutate against their will, these Sanctor carry immense holy might within them, their very eyes burning bright, burning blue like holy beacons that strike fear into the souls of any who gaze upon them. Immense, striking, and in possession of overwhelming, larger than life personalities that can easily make them come off as overbearing, these Sanctor are icons of Authority and Might, each step they take quaking the very air around them and sending ripples of fear into the hearts of those who fear their holy heritage. Their four fluttering wings, made of the finest angelic feathers that glow with a warm blue light similar to their eyes, are said to be so beautiful as to bring one to tears, reminders of the might of the celestial Empyrean Angels.
 
Celestial Radiance:   Prerequisites: Character level 5th, Must be a Sanctor   Effects: Gain the Daylight spell as a spell-like ability, with a caster level equal to your character level. While this effect is active, all your wing attacks deal an additional 1d10 damage to all creatures negatively affected by sunlight such as undead, or those with light sensitivity or blindness. If a creature attacked in this way has no such penalties, you can choose to deal 1d10 positive energy damage instead.   Special: Using this effect causes your wings to shine with daylight to provide the effect.   Some Sanctor, similar to their infinitely Rarer Empyrean Brethren, are walking reminders of just how mighty and cruel the high humans were to create their kind, and of how beautiful and powerful their Angelic brethren are. Able to shine light like the sun from their wings, a bright, radiant blue glow illuminating even the darkest of caverns with their majesty, these Sanctor’s wings, while they glow, become incredibly potent weapons against those beings and creatures who fear the sun’s light. To all those who do not, their wings are warm, comforting caresses that heal at the touch.
 
Abominable Creation:   Prerequisites: Sanctor race, Character level 1st only   Effects: Gain the 'Unnatural Aura(30ft)' and 'Telepathy(100ft)' universal monster abilities.   Special: You can no longer speak verbally.   While all Sanctor carry with them a heavy, leaden aura of dourness and apathy as a result of their race’s tragic creation, they yet count themselves lucky they were at least successful experiments that left the twisted laboratories of the high humans, as the Stone-Warped were not. Yet...some among them are not so lucky. Some among them are walking reminders, and glimpses into just what the ancient flesh-labs of the high humans might have been like...and how utterly horrific they must have been. Their mouths stitched shut with NEMEAN needles, their vocal cords sewn shut bit by painful bit, and their entire beings surrounded by an aura so unnatural, so hateful and inimical to life as the world today knows it that animals refuse to go near them. Plant life bends and twists in their presence, as if the very world rejects their existence and what they are. Their minds touched and warped by dark arcane experiments, these Sanctor’s gazes haunt the soul, their eyes empty and dead as they communicate through thought alone, unable to express themselves or their emotions as they wish. To the other Sanctor, these twisted, malformed members of their kind are things to be pitied, and, when they can and wish it, provided the gods’ mercy so that they may find the happiness that eluded them on the mortal plane in the great skies above. Some of these twisted abominations persist in clinging to life, however, determined to forge a place for themselves just as their kin have...and while such a strong-willed one is rare, they have been known to exist.
 
Shifting Internals:   Prerequisites: Sanctor Race, 'Twisted Physiology' Racial trait, Character level 9th   Effects: You are always treated as having the effects of a "Light Fortification" effect. This effect stacks with other Light Fortification and Medium Fortification effects, but not heavy. You may use the effects of "Twisted Physiology" One additional time per day.   Thanks to their Twisted Physiology, some Sanctor have bodies and internal systems so jumbled and twisted that those that seek to strike them in their vital areas sometimes find their very organs have shifted inside their bodies, rendering their strike mundane and preventing severe harm.
 
Emotional Hurricane:   Prerequisites: Sanctor Race, 'Emotional Vestiges' alternate racial trait, Character level 6th   Effects: The radius of 'Emotional Vestiges' is increased to 60ft, and the DC is increased by 2.   Some Sanctor who carry emotional traces of those poor, unfortunate souls used in their creation find the vestiges they carry within them to be stronger than normal, and the radius of their chaotic emotional aura to be larger and harder to resist.
 
Solar Aura:   Prerequisites: Sanctor Race, 'Celestial Radiance' Racial Feat, Character level 8th   Effects: Light levels within 60 feet of you increase by one step (supernatural darkness becomes normal darkness). This does not count as a light effect for the purpose of light and darkness effects; a solar aura is not hindered by any type of magical darkness, and its effect is applied after all light and darkness effects. You may choose to activate and de-activate this aura as a swift action. Once per day as a free action, you can direct light toward a single target within your solar aura, and that creature must succeed at a Fortitude save (DC 10 + 1/2 HD + CHAMOD) or be blinded for 1d4 rounds.   The Sanctor often have few friends in this world, due in part to their natural solitude and the extreme heights at which they often make their homes. One of the races Sanctor get along well with is often the mysterious and powerful Sun Giants, as the two races have both suffered pain at the hands of others yet strive towards Goodness nonetheless. The Sanctor who make the closest friends with Sun Giants find themselves blessed by their friends to carry an aura similar to their own, their wings shining with radiant light.
 
Stardreamer:   Prerequisites: Sanctor Race   Effect: You no longer need to breathe, and gain Cold Resistance 10.  
"I have flown through endless night, with starlight as my guide. Seen the universe, and the stars. Glimpsed the Stardreamer and his truth as I slept amongst the endless ocean, drifting like flotsam. I wept as I saw the beauty of it all. And I shall never weep again."  
Luther Crusael, Sanctor Scholar, after losing his wings

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