Daughter of the Divine Pharaoh:
Prerequisites: Sandskin Dai-Yukai race
Effect: You may use your Strength Ability Score to determine the number of Attacks of Opportunity you may take, and by expending Attacks of Opportunity when an allied creature within your reach is attacked, you may either redirect the attack to yourself automatically if it could logically hit you, otherwise you may choose to split the total damage your ally would be dealt by the attack between you and the protected ally. Trampling over an ally while they are unconscious and in danger of death causes them to stabilize.
Special: This feat counts as the 'Combat Reflexes' feat for the purposes of feat prerequisites.
Having arrived to the lands of the Endless Sands as slaves and beasts of burden, the Dai-Yukai slaves who were taken to live in the desert lived awful lives in captivity, completely at the beck and call of their masters...until one day, the followers of The Divine Pharaoh stumbled upon them in their slavery and, in their uniquely arrogant magnanimity declared the captive Dai-Yukai their "Subjects" and thus recklessly began liberating these massive titans wherever they could be found in the name of their god. These Dai-Yukai who are taken in by these faithful learn the ways of Khamun-Ra, God of the Deserts, and are taught the ways of protecting their subjects and how to best live their lives as Queens of the World. Proud, Cultured, and Arrogant without being foolhardy or brash, these Dai-Yukai deeply treasure those that treat them well and protect such beings with their lives...incredibly willful, they see others near them as "subjects" and strive to protect them and keep them safe at all costs by shouldering the burdens of their "subjects" on their own titanic shoulders so that others may suffer less than they have.
Divine Lady of the Sands:
Prerequisites: Sandskin Dai-Yukai race, 'Daughter of the Divine Pharaoh' racial feat, Character level 6th
Effect: You can choose to exclude an allied creature in the path of your trample from taking any damage as a result of being trampled. When you pass over an ally this way, you may take one condition, curse, poison, or disease they are suffering from. Anything taken this way takes effect at the END of your current turn as if you were the original target and had failed all saves to resist it taking hold or taking effect. Additionally, any square you trample over emits like a torch for 1d4 rounds after you pass over it. You can force all glowing squares into darkness as a free action.
Among the Dai-Yukai of the Endless Sands who find a home with the followers of Khamun-Ra, those that ascend to the heights of their faith find a new love, a new god, and a new meaning to their otherwise dreary lives as living conduits for the might of the sun itself. Healing light pulses through their veins as they deftly avoid around their allies while trampling and can even take their burdens from them, shouldering the ailments that afflict them in their stead as the very ground they pass over begins to glow with radiant light, as if proof of their sovereignty.
Dimensional Grasp:
Prerequisites: Sandskin Dai-Yukai, Character level 5th
Effects: Whenever you make a grapple check, you can choose to do so against a foe outside your reach up to 120ft away from you but who is still in your line of sight. If you succeed the grapple check, they move 10ft closer to you in a straight line, and move an additional 10ft for every 5 with which you exceed the target's CMD.
A technique that goes far beyond the realm of the mundane and enters the realm of the arcane and the supernatural, the way of the Dimensional Grasp can be oversimplified as being so strong as to compact space itself, "crunching" the space between them and a target to forcible move them closer.
Crush Stunner:
Prerequisites: Sandskin Dai-Yukai, Character level 8th
Effects: When a creature is affected by your constrict damage from Mighty Grip, they must succeed on a fortitude save (DC 10 + 1/2HD + STRMOD) or be stunned for one round. If they succeed the save, they are instead staggered for 1 round. Once a creature has failed its saved and been stunned, it is immune to this ability for 24 hours.
Whereas their icy kin focus on trampling and crushing their enemies beneath their icy blue feet, the Sandskin naturally develop their arms and arm muscles due to their roles as beasts of burden and slaves for those who dwell within the desert. With their powerful biceps and their massive frames, with a bit of training they can learn to compact the bodies of their foes in such ways as to stun and crush them in their red palms.
Bicep Breaker:
Prerequisites: Sandskin Dai-Yukai, 'Crush Stunner' Racial Feat, Character level 10th
Effects: The DCs on all checks to break items are lowered by 10 for you. Once per day, when you either have a foe grappled below 50% health or you successfully stun a foe with Crush Stunner, you can immediately make the target make a fortitude save (DC 10 + 1/2HD + STRMOD) or immediately fall unconscious for 1d6 rounds. Each turn, an unconscious creature may attempt a new saving throw to end the effect as a full-round action that does not provoke attacks of opportunity.
Special: At 12th and 14th level, you can use this feat one additional time per day.
Taking the Crush Stunner technique even further, the Sandskin who spend decades and even centuries working as laborers, slaves, beasts of burden and more take their grip strength to such massive and terrifying heights that they can easily match the crushing force their Icy sisters can exert with a powerful Death Stomp with their palms alone, instantly rendering a foe into unconsciousness.
Blast Cannon Arm:
Prerequisites: Sandskin Dai-Yukai, Strength 20+, Character level 5th
Effects: You gain the Rock Catching and Rock Throwing universal monster rules, though you can throw rocks up to one size smaller than you instead of two sizes smaller.
With their training and emphasis on arm strength over leg and feet strength, it is no surprise that Sandskin Dai-Yukai, even more than their icy kin, can hurl boulders even better than the most towering giants...throwing them so fast and so powerfully that they resembled blurred cannonballs that smear foes into paste than normal thrown rocks.
Flaming Grip:
Prerequisites: Sandskin Dai-Yukai, 'Blast Cannon Arm' Racial Feat, Character level 9th
Effects: All rocks you throw deal 2d6 fire damage in addition to their normal damage, and you can toss rocks up to your size.
With a bit of learning and training, Sandskin Dai-Yukai can learn to emulate the technique of Fire Giants to catch the rocks they throw alight midair, turning them into flaming lightspeed projectiles that often hit and smash their targets into paste before many realize they've even been thrown.
Flaming trample:
Prerequisites: Dai-Yukai race, ‘Mighty Trample’ racial trait
Effects: Your trample attacks now deal an additional 1d6 fire damage.
Though their massive feet are already weapons of mass destruction capable of pulping commoners, houses, and hardened knights in one step, some Sandskin Dai-Yukai’s bodies are so burning hot and blisteringly warm that, with each step they take to crush their enemies, blazing hot energy pulses through their foes as they are pulped between their feet and the ground, combusting their bones and boiling their blood.
Necrotic Trample:
Prerequisites: Dai-Yukai race, ‘Mighty Trample’ racial trait
Effects: Your trample attacks now deal an additional 1d6 negative energy damage.
Though their massive feet are already weapons of mass destructions capable of pulping commoners, houses, and hardened knights in one step, some Dai-Yukai’s bodies are so infused with necrotic energy that, with each step they take to crush their enemies,negative energy pulses through their foes as they are pulped between their feet and the ground, unmaking their bodies with necrotic energy.
Lifestealing Trample:
Prerequisites: Dai-Yukai race, 'Mighty Trampling' racial trait
Effects: Each time you deal trample damage to a creature, you gain 5 temporary hitpoints, up to a maximum of 20. These last for 10 minutes.
One of the more feared of Dai-Yukai abilities, the Lifestealing trample allows the Dai-Yukai who master it to steal the life from the foes they trample like insects beneath them, their wounds healing up and knitting back together as their foes are broken and crushed.
Flattening trample:
Prerequisites: Dai-Yukai race, One other ‘-Trample’ racial feat, Character level 7th
Effects: When you successfully trample an opponent, they are stunned for one round if they fail their save to take half damage. They cannot be stunned again for 1d12 rounds this way if you hit and stun them.
Though perhaps a misleading name, some Dai-Yukai train so hard and long at trampling their foes that the sheer force they can exert when crushing a foe or foes into powder beneath them is powerful enough to rock their foes’ brains and stun them from the force of the blast.
Horrific trample:
Prerequisites: Dai-Yukai race, One other ‘-Trample’ racial feat, Character level 7th
Effects: As a full-round action, you can completely crush an unconscious, paralyzed, or otherwise helpless humanoid creature that you could normally trample with your Mighty Trample ability. When you do, you deal trample damage as a critical hit. Allies of the trampled creature within 30 feet that can see you crush their ally so utterly must succeed at a Will save (DC = 10 + 1/2 your Hit Dice + your Strength modifier) to avoid being shaken for 1d4 rounds. This part of the ability is a mind-affecting fear effect.
A side effect of having to survive against constant attacks and hunts, some Dai-Yukai have learned how to take advantage of helpless enemies to remind their foes just who they are facing...and how to evoke the most primal fear of all within their chests. Capable of smashing a helpless foe flat in a single blow, they then crush and twist their mangled body around to evoke raw, primal fear in their enemies.
Soulcrushing Trample:
Prerequisites: Dai-Yukai race, Two other '-Trample' racial feats, Character level 12th
Effects: A creature that dies to your trample attack is consumed as per disintegrate, and cannot be restored to life by any means short of a Wish, Miracle, or a True Resurrection spell. This is a death effect.
An art known by only the most powerful Dai-Yukai, the Soulcrushing trample is an ability known by countless races outside the Dai-Yukai villages...for those who meet their end beneath the feet of these Dai-Yukai are beyond the reach of mortal magics, the sheer force of the trample enough to kill so completely so as to prevent resurrection by all but the most powerful of magic.
Death Trample:
Prerequisites: Dai-Yukai race, Two other ‘-Trample’ racial feats, Character level 16th
Effects: By studying a creature for three rounds and then making a trample attempt against a creature that successfully deals damage, the trample has the additional effect of outright killing the target or paralyzing them(Dai-Yukai’s Choice). Studying a creature is a standard action. The death trample fails if the target evades the trample. If the victim of such this powerful trample fails a fortitude save(DC 10 + ½ HD + STRMOD) against the kill effect, they die. If they fail against the paralysis effect, they are unable to act and rendered helpless for 1d6 rounds +1 round per 2 HD you possess. If the saving throw succeeds, the trample attempt is just a normal trample. Once you have completed the 3 rounds of study, you must make the trample attempt within the next 3 rounds. If a death trample is attempted and fails(the victim makes the save) or if you do not launch a trample within 3 rounds of completing the study, you must study them for 3 more rounds to reattempt a death trample.
The most terrifying and potent of trample abilities, the Death Trample is infamous for its brutality, lethality, and effectiveness...just by studying her opponent, a Dai-Yukai can instantly grind a foe into powder with but a single stomp, killing them outright with the sheer force of the blow.
Continuous Trample:
Prerequisites: Dai-Yukai race, 'Dai-Yukai Gigax' racial trait, 'Mighty Trample' racial trait, Character level 14th
Effects: For a number of rounds per day equal to (1 + 1/2 STRMOD, Minimum 1, Maximum 10), whenever you inflict trample damage successfully upon a foe, you may make a grapple check against them. If you succeed, they are pinned and you carry them with you as you continue your movement that turn, and until the end of your next turn. An opponent moved this way makes a grapple check at the beginning of their turn to escape. If they fail, they take your trample damage again, but they escape automatically regardless at the end of their next turn. You can only use this ability on one creature at a time, but can still trample other creatures while using this ability.
While not as terrifyingly deadly as the Death Trample, the Continuous Trample is perhaps almost as dangerous. To those rare Dai-Yukai who master an art, they are able to keep their foes tucked beneath them even after trampling them for a short time, keeping their comparably small bodies beneath them as they move on and crushing them with each step they take until their foes are able to escape.
Unending Trample:
Prerequisites: Dai-Yukai race, 'Continuous Trample' racial feat, Character level 18th
Effects: If the target of your 'Continuous trample' racial feat fails their save after being moved to escape, they do not escape automatically and must save again on their turn as normal until they do. You are not considered grappled using this or 'Continuous Trample', and you may use this ability on two creatures at a time. Finally, you may use this ability for a number of minutes per day equal to (1 + 1/2 STRMOD, Minimum 1).
While not as terrifyingly deadly as the Death Trample, the Unending Trample is perhaps the more dangerous. To those rare Dai-Yukai who master an art, they are able to keep their foes tucked beneath them even after trampling them, yet with no time limit like Continuous trample, keeping their comparably small bodies beneath them as they move on and crushing them with each step they take...then, it becomes naught but a matter of how long one can endure such horrific torment before death comes.
Progenitor of the Yuki-Onna:
Prerequisites: Dai-Yukai race, ‘Sirocco Aura’ racial trait, character level 8th
Effect: Sirocco aura bonuses and penalties increase or decrease by 2 and the radius of the storm increases to 80 feet. You no longer take penalties to stealth due to your size inside your Sirocco aura.
Though many overlook it, the Dai-Yukai are said to be the progenitors of an entirely separate race, said to be birthed from them long ago, the two cultures and races splitting off and going their separate ways...though the specifics are unknown, there are some Dai-Yukai who display this heritage more strongly than many. Their snowstorm aura is more powerful and dense, and hides them better from prying eyes...so much so that they are nearly twice as capable at hiding inside of it.
Sandstorm Aura:
Prerequisites: Sandskin Dai-Yukai race, 'Progenitor of the Yuki-Onna' racial feat, Character level 12th
Effects: A number of rounds per day equal to (1 + CONMOD, Minimum 1), you may treat your Sirocco Aura as being a Sandstorm for the purposes of weather conditions and effects. When active, your aura reduces all visibility to 30 feet, those within take a –6 penalty on Perception checks, and take 1d6 points of nonlethal damage per round they are caught within its radius. These effects replace the normal penalties for those within your aura as long as this feat is in use. You may use these rounds in 1 round increments, and activating this feat is a free action.
Among the Dai-Yukai who have adapted to life in the Desert, there are those who, much like their northern kin, begin to show signs of their supernatural heritage more than others...yet, instead of becoming capable of summoning white-out blizzards like their northern kin, these Desert-Dwelling Dai-Yukai instead become capable of summoning vicious Sandstorms around them that sap the very consciousness from those inside.
Supercell Aura:
Prerequisites: Dai-Yukai race, 'Sirocco Aura' racial trait, ‘Progenitor of the Yuki-Onna’ racial feat, Character level 10th
Effects: Your Sirocco aura is now treated as a "Windstorm" level of severe winds rather than "Severe wind". Ranged weapon attacks become impossible within this aura, and siege weapons take a -4 penalty to all attacks.
Special: For a full detail of the effects of "Windstorm" level winds, please see the "Table: Wind Strength" on this page: (https://www.d20pfsrd.com/gamemastering/environment/weather/)
Though not common, some Dai-Yukai find their Sirocco auras picking up such speed, power, and might that it begins to grow even more powerful and makes ranged attacks nearly impossible as hurricane-force winds whip about the area and make all nearby blind and unable to see or attack.
Dimension Stomp:
Prerequisites: Sandskin Dai-Yukai race, 'Sundering Stomp' alternate racial trait, Character level 8th
Effects: When using 'Sundering Stomp', you may choose to teleport yourself and any allies within your square or adjacent to you as if by the spell Dimension Door.
Rarely, when a Dai-Yukai begins to favor the tactic of sundering the ground by using her massive foot to break it apart into shards to create difficult terrain, she sometimes uncovers a secret technique that lies within this stomp that allows her to teleport herself and allies of her choosing a short distance away. These Dai-Yukai often become excellent scouts for their village and ascend to great heights.
Teleportation Stomp:
Prerequisites: Sandskin Dai-Yukai race, 'Dimension Stomp' racial feat, Character level 10th
Effect: You may affect yourself and any allies within your square or adjacent to you with the spell Teleport instead of Dimension Door when using 'Dimension Stomp'.
A rare gift that many Dai-Yukai don't learn, the Teleportation stomp is reserved for the Dai-Yukai who, upon learning the Dimension Stomp, focuses on it exclusively until she masters the crash of her footfall upon the ground in such a manner that she can sunder space itself, and send herself and her allies hurtling through the space between reality to a far-flung destination...
Planar Leap:
Prerequisites: Sandskin Dai-Yukai race, 'Dimension Stomp' racial feat, Character level 14th
Effects: By using all 3 uses of 'Sundering Stomp' at once, you may, as part of a jump you make, crash through the planar boundaries and plane shift to another plane(As per the spell of the same name). You can bring yourself, your gear, and any allied creatures you can hold or carry up to your maximum load. You cannot use this ability the next day after you use this feat to plane shift in this way.
Among those rare few Dai-Yukai who discover the secrets of the Dimension Stomp, even more rare is the Dai-Yukai who discovers that, by using her massive size in combination with the Dimension Stomp, she can crash through the dimensional boundaries and move to another plane of existence! Though these Dai-Yukai often die quickly after discovering this power due to the often hostile nature of the planes they end up on, sometimes they do survive and return to their village to report of their success. Said to be those who show evidence of being descendants from the legendary titans such that they inherited some of their power, these Dai-Yukai are sometimes treated with suspicion but are often praised as powerful paragons of Titankind.
Trackless Village Scout:
Prerequisites: Dai-Yukai race
Effects: You do not leave tracks or evidence of your passing no matter where you go unless you consciously wish to do so. You also become aware of any attempts made to locate you using survival or through divination, but do not learn where or who is doing so.
Skilled at scouting the lands around their hidden village, some Sandskin become so adept at hunting and navigating terrain unseen that they no longer leave a trace when they move...and they become aware of any that try to locate them, whether through magical or material means.
Dai-Yukai Mindbender:
Prerequisites: Dai-Yukai race, “Hypnotic Mystic” Alternate Racial Trait, Character level 5th
Effects: Add +2 to the DCs of all spells from the Enchantment school you cast. This Bonus increases to 3 against creatures without the Giant subtype.
Though their births are rare, some Dai-Yukai are born or train until such a time when they find themselves able to intricately know the ins and outs of the minds of their enemies, especially the smallfolk they so often hunt and brainwash into slavery…though doing so sends them into outcast from their people, they are beings consumed by vengeance, and a powerful desire to see pain spread upon the world as it was done to them.
Undead Musclequeen:
Prerequisites: Dai-Yukai race, STR 26+, ‘Character level 7th
Effects: Whenever you pass a strength-based skill check or successfully trample a foe, you may invert the positive/negative energy alignment of any creatures you wish within 30ft of you, including yourself, for a number of minutes equal to (1+CONMOD). Creatures affected by this ability cannot be affected again for 24 hours.
Their bodies being as muscular and physically powerful as they are, it is no exaggeration to call them an entire race of hyper-muscular and powerful giants. Some among them are so much so, that their strength seems to surpass the limits of their physical form and alter the very essence of someone’s being for a short time, inverting the type of energy with which are healed by. Though few understand it, it is undoubtedly a powerful ability.
Dai-Yukai Slaver:
Prerequisites: Dai-Yukai race, ‘Hypnotic Mystic’ racial trait, Character level 7th
Effects: Gain a gaze attack with a range of 30ft. Creatures caught by this attack must make a will save (DC 10 + ½ HD + STRMOD) or be charmed as per the charm monster spell. Creatures who fail the save by 10 or more are become affected by the dominate monster spell instead. A creature affected by this attack cannot be affected again for 24 hours, regardless of their save.
Though they are considered evil and outcasts by other Sandskin, some Sandskin become so enraptured with their hatred and their thoughts of vengeance on those who enslaved them they delight in enslaving them as they once were, bending their minds and breaking them asunder to forge them into toys for their amusement.
Hidden Village Craftswoman:
Prerequisites: Dai-Yukai race
Effects: Gain a crafting feat as a bonus feat and gain a +2 to all checks involving it.
Though few know of it, it is tradition in the Dai-Yukai villages that each member of the tribe learn how to craft their own necessities and required items they need for daily life. Clothes, Armor, Food, Weapons...all of it gets made by the Dai-Yukai who need it. As such, it is quite common for a Dai-Yukai to learn a craft or a trade to make their daily lives easier....and, it has a nice side effect of making their wares, which are often high quality and designed for massive creatures, highly valued commodities by all races and sizes of creatures, though they rarely give such things to outsiders.
Citywrecker:
Prerequisites: Dai-Yukai race, Strength 22+, Character level 7th
Effects: Deal double damage on all attacks made towards objects and structures, not counting undead or similar creatures that count as objects such as constructs.
Though their time raiding and crushing the villages and cities of their smaller enemy races has cooled down greatly since the times where they were hunted regularly, many Dai-Yukai retain the expert knowledge of flattening and destroying settlements and civilized areas, their massive feet and fists and weapons flattening and crushing buildings and the people who live inside.
Unbreakable Gigax:
Prerequisites: Dai-Yukai race, 'Dai-Yukai Gigax' racial trait, character level 7th
Effects: You gain +6 hit points. For every Hit Die you possess beyond 3, you gain an additional +2 hit point. If you have more than 3 Hit Dice, you gain +2 hit points whenever you gain a Hit Die (such as when you gain a level). You gain +4 on all saving throws vs poison and disease.
Thanks to their immense size, the Dai-Yukai Gigaxes are even more insanely durable than their sisters, their bodies nigh invulnerable and possessing supernatural resilience against attacks, poison, and even disease...making them even more feared by all other races as unkillable monsters, and terrifying beyond compare.
© 2019 Jacob Wrightsman
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