Wyrdnaught Tribe
The peerless sages of brutish might
Racial Traits
Wyrdsight: 3/day, a Wyrdnaught Orc can release a burst of psychic energy that lets them see perfectly within a 120ft radius as if they had (Blindsense 120ft). This sight passes through walls or obstructions, or barriers up to 10ft thick, as well as illusions and secret doors and similar things. This sight lasts for 1 minute each time it is used.
Wyrdmind: Orc ability scores replaced with: (-2 Strength, +4 Intelligence, -2 Wisdom, +2 Charisma).
Alternate Racial Traits
Wisdom of ages: Orc ability scores replaced with (-2 Strength, -2 Intelligence, +4 Wisdom, +2 Charisma Replaces Wyrdmind
The Wyrdnaught tribe is one of shamans, mystics, and those experienced with the ways of the arcane. Some among them possess an innate wisdom born from their ancestors, rather than the intelligence of their kin.
Blind Seer: Lose the ability to see, but gain Blindsight 60ft; Replaces Wyrdsight
While they are rare, every few years a Wyrdnaught loses their sight. Sometimes from birth, sometimes from war, sometimes for no reason at all...as if their senses simply give up. Some amongst these unfortunate few unlock a sight truer than the one they lost, and see the truths of the world in their barest forms.
Racial Feats
4th Dimensional Thinking:
Prerequisites: Wyrdnaught Orc, 'Wyrdmind' racial trait, 4th level
Effects: You can no longer be lost, and always maintain your sense of direction, even in areas where that would normally be impossible, like the Maze spell. In addition, gain the ability to pick two skills to make into class skills. You may change which two skills these are once every day, after a full rest.
Perhaps owing to their confusingly constructed villages and odd mindsets, some Wyrdnaughts are capable of astounding acts of intellect, and are always known amongst their kind and elsewhere for having a perfect sense of direction. They are capable of even find their way out of magical mazes and labyrinths as easy as breathing. They are also, thanks to their powerful minds, of shifting their knowledge to other areas as needed.
Wyrd Adaptability:
Prerequisites: Wyrdnaught Orc, 'Wyrdsight' racial trait, 4th level
Effects: You can treat the 'sonar pulse' of Wyrdsight as one of the following instead of blindsense.
- Thoughtsense: Remains 120ft.
- Tremorsense: Remains 120ft.
- Blindsight: Range reduced to 40ft.
- Lifesense: Range reduced to 80ft.
- Mistsight: Remained 120ft.
While the reason is unknown, some Wyrdnaughts have displayed an ability to utilize their trademark ‘Wyrdsight’ in a number of different ways. Some claim eldritch influence, some claim more mutations, some more even claim simple chance…the truth seems to be ever-distant, but none can argue the power of these odd Wyrdnaughts.
© 2019 Jacob Wrightsman
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