BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Tellis Anstrad

Brother Tellis Erron Anstrad

Tellis is a long-time member of the Brotherhood of Vexdor. He uses magic as his primary means of fighting vampires. He has worked with the same group of brothers for the last several years. Tellis was originally training a mage concentrating on what is somewhat disdainfully referred to has commercial magic with an eye towards having a safe city bound career. This all changed when his fiancee was murdered by a vampire. After this event he sought out the brotherhood and enthusiastically joined its ranks. He quickly changed the focus of his magic to spells that would be useful in confronting and destroying vampires.
Current Location
Ethnicity
Birthplace
Karmis
Children
Gender
Male
Eyes
Blue
Hair
Brown
Skin Tone/Pigmentation
Fair
Height
5', 11"
Aligned Organization

Tellis Anstrad

Wizard (Evocation) 7 Class & Level
Sage Background
Northron Race
Lawful Neutral Alignment

Strength 14
+2
Dexterity 16
+3
constitution 15
+2
intelligence 16
+3
wisdom 11
+0
charisma 13
+1
Total Hit Dice 7
Hit Die
1d6+2
+3 proficiency bonus
+2 Strength
+3 Dexterity
+2 Constitution
+3 Intelligence
+0 Wisdom
+1 Charisma
saving throws
+3 Acrobatics
+0 Animal Handling
+6 Arcana
+2 Athletics
+1 Deception
+6 History
+3 Insight
+1 Intimidation
+6 Investigation
+0 Medicine
+3 Nature
+0 Perception
+1 Performance
+1 Persuasion
+3 Religion
+3 Sleight of Hands
+3 Stealth
+0 Survival
skills

 
15
Armor Class
40
Hit Points
+3
Initiative
30
Speed
Dagger +23+3+2=8Damage 1-4+5
Attacks
Arcana, Investigation, History, Insight, Dagger, Staff
Proficiences
Spell Save DC | 8+3+3=14 | Spell Attack Modifier | 3+3=6 |
Cantrips (4): Fire Bolt, Shocking Grasp, Light, Message | First Level (4): Mage Armor, Shield, Detect Magic, Burning Hands | Second Level (3): Invisibility, Knock, Web | Third Level (3): Fireball,Counterspell, Slow | Fourth Level (1): Banishment |
Spellcasting
Dagger +2, Cloak of Protection +2, Wand of Fireballs
Equipment
Sculpt Spells (1+spells level creatures can automatically save), Potent Cantrip (successful saves v. cantrips still result in half damage)
Features & Traits

Heroes Enabled

Comments

Please Login in order to comment!