Miraj al Sama
Miraj al-Sama
Miraj grew up on Coriolis and loves everything about space and nothing about planets. He always wanted to be a fighter pilot and worked hard to get here, hence the dedication to The Deckhand icon. Unfortunately, his mouthy comments landed him in hot water with his employers, The Nyala Corporation, who sent him far out to pilot the Orun II, a large ice hauler. There, he met and befriended Aaid, enjoying many good conversations of games of chess.
Class: Adventurer (Partial Expert/Partial Warrior)
Background: Spacer
Str: 9 Dex: 14 (+1) Con: 11 Int: 10 Wis: 12 Cha: 8
Level: 5 XP: 26 HP: 35 AC: 19 (ironhide + dex)
Attack Bonus:
Shoot: 6 Stab: 3 Punch: 3
Saving Throws:
Physical: 12 Evasion: 11 Mental: 12
Skills:
Exert-0 (+1 for dex), Fix-0, Know-1, Lead-0 (-1), Notice-1, Pilot-2 (+1), Program-0, Punch-0, Stab-0, Shoot-2 (+1)
Foci:
Starfarer 1: Automatically succeed at jump checks of difficulty 10 or less.
Gunslinger 2: Draw or holster stowed range weapon as a On Turn action. Add shoot skill to damage on hit. Reload ranged weapons as On Turn action. Even on a miss, you do a unmodified 1d4 damage with ranged attacks.
Ironhide 1: AC is 15+(level/2)+dex mod.
Metapsionics 0: Can sense when psychic abilities are used in the vacinity. +2 to saving throws against psychic attacks.
Equipment Readied: (Up to 4 encumberance worth of items)
Armored Vacc Suit - AC 13, Enc 2
Mag Rifle - 2d8+2 kinetic damage, range 300/600, Enc 2, 10 shot magazine
Equipment Stowed: (Up to 9 encumbrance worth of items)
3 extra magazines for Mag Riflel (Enc 1)
Communication Field Server IV--planet-wide (Enc 2)
Tiny Stowed Equipment that Does not Cause Encumberance
Ident Card
Talisman from The Gambler for +1 to pilot checks
Talisman from Ravonis for +1 to a skill check
Talisman from Ravonis for +1 to a saving throw
Equipment Owned but not carried
Crowbar + duck tape
Background: Spacer
Str: 9 Dex: 14 (+1) Con: 11 Int: 10 Wis: 12 Cha: 8
Level: 5 XP: 26 HP: 35 AC: 19 (ironhide + dex)
Attack Bonus:
Shoot: 6 Stab: 3 Punch: 3
Saving Throws:
Physical: 12 Evasion: 11 Mental: 12
Skills:
Exert-0 (+1 for dex), Fix-0, Know-1, Lead-0 (-1), Notice-1, Pilot-2 (+1), Program-0, Punch-0, Stab-0, Shoot-2 (+1)
Foci:
Starfarer 1: Automatically succeed at jump checks of difficulty 10 or less.
Gunslinger 2: Draw or holster stowed range weapon as a On Turn action. Add shoot skill to damage on hit. Reload ranged weapons as On Turn action. Even on a miss, you do a unmodified 1d4 damage with ranged attacks.
Ironhide 1: AC is 15+(level/2)+dex mod.
Metapsionics 0: Can sense when psychic abilities are used in the vacinity. +2 to saving throws against psychic attacks.
Equipment Readied: (Up to 4 encumberance worth of items)
Armored Vacc Suit - AC 13, Enc 2
Mag Rifle - 2d8+2 kinetic damage, range 300/600, Enc 2, 10 shot magazine
Equipment Stowed: (Up to 9 encumbrance worth of items)
3 extra magazines for Mag Riflel (Enc 1)
Communication Field Server IV--planet-wide (Enc 2)
Tiny Stowed Equipment that Does not Cause Encumberance
Ident Card
Talisman from The Gambler for +1 to pilot checks
Talisman from Ravonis for +1 to a skill check
Talisman from Ravonis for +1 to a saving throw
Equipment Owned but not carried
Crowbar + duck tape
Mental characteristics
Gender Identity
Male
Sexuality
Hetero
Mental Trauma
Possessed by Princess Kah
Comments