Princess Kah
Princess Kah was first encountered on the Orun II, but escaped her fate there. She manifested again aboard the Founder's Ship on Melik, having ridden to Melik within Miraj's body.
The djinn turn up in almost all Firstcome fairy tales and myths, although sometimes as yin, jinni, janna, or bokor. Djinn are thought to be unpredictable spirits, full of tricks. In folklore, the djinn are sent by the Icons to assist heroes or punish tyrants and liars. They often show up as mirages, whirlwinds, or just a shimmering in the air, but they are said to be able to take human form, or even the forms of snakes or winged creatures, visible only at the corner of your vision as they shoot past you.
The djinn are thought to be able to possess humans and control their actions. It is believed that it was a malicious djinn who caused the prophet Maluk’s madness, in which he slaughtered his whole congregation. The most dangerous of the djinn, according to the prophet Hauram, is the efrite, who seeks out catacombs or space stations where corpses aren’t cremated in order to possess their inhabitants – living or dead. While not all djinn are evil, Princess Kah is an Efrite, and while it can not yet be certain that she is actively malevolent, her very presence draws the Dark Between The Stars.
Known abilities: Possession, Mastery of Biopsionics, MetaPsionics, and Telekinesis. Some skill in Precognition, Telepathy and Teleportation.
Comments