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Ankheg

Ankheg are mutations of monsters that live underground. They were naturally created through evolution. Their claws are deadly but not as deadly as their acid. They can spit acid and their blood is inherently acidic.

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Ankheg CR: 2

Large monstrosity, unaligned
Armor Class:
Hit Points: 39 (6d10 + 6) 6d10+6
Speed: 30 ft , burrow: 10 ft

STR

17 +3

DEX

11 +0

CON

13 +1

INT

1 -5

WIS

13 +1

CHA

6 -2

Senses: Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 11
Languages: --
Challenge Rating: 2

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the ankheg can bite only the grappled creature and has advantage on attack rolls to do so.   Acid Spray (Recharge 6). The ankheg spits acid in a line that is 30 feet long and 5 feet wide, provided that it has no creature grappled. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one.

Suggested Environments

FOREST GRASSLAND

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