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Chimera

The Chimera was created by the Elves during their experimentation. The experiments however completely backfired and these creatures ravaged elven lands due to being so resistant to their weapons.

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Chimera

Large monstrosity, chaotic evil
Armor Class 14
Hit Points 57 (6d10 + 24) 6d10+24
Speed 30ft Fly: 60ft

STR
19 +4
DEX
11 0
CON
19 +4
INT
3 -4
WIS
14 +2
CHA
10 0

Skills Perception +8
Damage Vulnerabilities Distilled goat blood blade oil, nature magic, silver, water; Weak spot : belly
Damage Resistances steel, stone, elven weapons
Damage Immunities Fire
Senses Darkvision 60 ft., Passive Perception 18
Languages Understands Draconic but can't speak it
Challenge 6


Actions

Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Fire Breath (Recharge 5–6). The dragon head exhales fire in a 15-­-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.


 

A chimera is a vile combination of goat, lion, and dragon, and features the heads of all three of those creatures. It likes to swoop down from the sky and engulf prey with its fiery breath before landing to attack.
Was created by arch-mage but backfired.

Lure: eagle-meat, steamed over an open fire with sea water.

GRASSLAND HILL MOUNTAIN UNDERDARK

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