Prosthetic Limbs and the Combat Wheelchair Technology / Science in Corive | World Anvil
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Prosthetic Limbs and the Combat Wheelchair

With the forging of the Warforged, many Forged Smiths found a similar process of manipulating Arfosian would be effective at making replacment limbs for individuals.

Yeah, sure I lost arm to a shark - you know what the worst part was? The shark didn't have the decency to eat the arm after chomping it off! Well, I don't want my old arm back if that shark isn't going to have any manners. This mechanical one works just fine.
Sit yourself down - yes, we have limbs, but those can be expensive, and if they're beyond repair, you can be stranded. Well, you're stranded no more with the wonders of the combat wheelchair.

The combat wheelchair is a controversial piece of modern technology - until chariot riders hit the fields of battle, armed with polearms and ranged weapons destroying forces.

Several arguments against the combat wheelchair mostly consist of the difficulty of navigating rocky terrain, or the fragility of the wheels. Most have a hard time arguing against the counter point of how most people can break or mangle their own legs on a battlefield and then be just as likely to struggle with continuing a fight.

Artificial limbs have advanced beyond wooden peg legs to functioning moving parts allowing an artificial hand to pick up swords - silverware is still a challenge, however. They are generally fragile once the casing is exposed, and while most armorers or smiths who can make a flat sheet of metal can patch casings, the limbs must be repaired by a Forged Smith.

The combat wheelchair has recently made a comeback with warforged-like technology used with artificial limbs, leading to the wheels being made to function more like treads, and new controlled directionality encased by carefully crafted runes, magic, and engineering.



Cover image: by Lyraine Alei, Midjourney

Comments

Author's Notes

I fully admit, part of why I wrote this article is because I firmly believe the idea of a combat wheelchair makes sense in a setting where I have medieval robots. And because of those medieval robots, I also have a reasonable way of having functioning artificial limbs as well.


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Jan 5, 2021 17:12 by Dr Emily Vair-Turnbull

Combat wheelchair, combar wheelchair! I had to use a wheelchair for a couple of years, and this sounds like a definite upgrade. I like how you've tied them in with the Warforged.

Emy x   Etrea | Vazdimet
Jan 5, 2021 17:23 by Lyraine Alei

I absolutely had no idea, but I'm glad to have hit something that makes people go "Dang, I wish I had/could have that! It's a total upgrade to this!"
I don't have it written down in any articles yet, but in my head, the technology tree goes warforged the splits into prosthetic limbs + more directionally controlled wheelchair and then from the wheelchair, I get armored chairs and then tanks.
I had to use a chair for a few months after being hit by a car while bones rehealed and I relearned to walk, so when the TTRPG/D&D Twitter was all abuzz about the combat whelchair being unrealistic, I was ... upset, to say the least, over people trying to ruin someone else's fun at being themselves in a game.
I was in a little "hospital" chair, which I know now is the least efficient of the models, so I left a lot of the specifics vague for when I get around to more research (I also need to research prosthetic limbs as well so I can ground those better in "realism" too)

Lyraine, Consumer of Lore, She/Her, primary project: Corive
Jan 5, 2021 17:29 by Dr Emily Vair-Turnbull

Yeah, the buzz about the combat wheelchair annoyed me too for the same reasons. Some people are just funsuckers! I look forward to seeing more of this when you've researched more! :D

Emy x   Etrea | Vazdimet
Jan 14, 2021 17:58 by Stormbril

I love me a good combat wheelchair and cool prosthetics! This is great :D

Jan 14, 2021 19:31 by Lyraine Alei

I do too! It's a lot of fun for me to sit down and logically reason out how stuff works, even without advanced knowledge of how *exactly* stuff works.
And prosthetics are interesting from a worldbuilding perspective - who gets them, what quality, why?

Lyraine, Consumer of Lore, She/Her, primary project: Corive