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9 - Serenity Point "Day 1"

Session Recap: Entering "High Gate" into the bustling capitol city of Serenity Point, the party quickly discovered that to stay in the Walled City, they needed to procure stamps, or visas, unique arcane markings on the palms of their hands which would allow them total access to the city. Jordan, on a mission to report to the Merchants' Guild office, finds his way down towards the waterfront district known as "The Docks", built up to the edge and into the side of the cliffs that comprise the city's southern and eastern defensible positions. A young Dragonborn man is seated at the desk in the office and lamented to Jordan about the influx of migrants and people not of Serenity Point into the city. Jordan was granted a letter of authorization from the guild, allowing him his permanent stamp for the city; however, the rest of the group would need to find their own way. After a brief discussion, the group headed to the city's visa office, just before it was set to close. An apathetic human male, thoroughly unimpressed with Hollis' scripture reading and wholly unimpressed with Ailonora's sense of entitlement, reluctantly gave the group a 3-day, temporary visa. While Ailonora had the option of paying for the party's permanent visas, they would be very expensive. The group was informed about the limitations of their temporary papers, which would essentially only allow them access through the gates and to book a room at an inn. A brief interlude of discussion and planning was interrupted by a roving city guard, who checked the party's stamps and allowed them to go on their way. At the urging of a pleasant Hafling man, Fred, the group made their way to the busy inn named Hall of Heroes, which was filled with troves of armor-clad men, minor nobles and lords, and champions bound for the games. Over the course of the evening, Ty loitered the room, discovering information about the games, the immigrant issue, and a lead on the panther. Mary attempted to procure some gold by burglarizing some of the rooms and was able to gain a small amount of gold. Watching the nobles and lords, Ailonora was able to speak to "Ungle G", and discovered that she recognized the House Onerias of Vitall of the city of Spiremore. Uncle G revealed that the house was not doing well, was potentially cursed, and was likely in Harreach to attempt to gain favor with the queen. Before resting, Hollis gave Ty some insight into his feather, a consecrated item from Ty's new god, Erebus, God of Darkness of the Order of the Wind; Hollis offered to accompany Ty to Temple Row. In the morning, the party split to go after their various objectives: Ty to the lower city (not yet done), Jordan to the guild (lore dump), Ailonora to the messenger guild (lore dump), and Mary and Hollis (not yet done). We resume the session with Mary, Hollis, Ty, and Ammethi...       Overall Plot Points:
  • When Taryn had her episode, she spoke in Celestial "Get me to the Cut, I need the fire and flame. Trust no one, use yourself, the power is within me."
  • This will eventually lead the party to discover who/what Taryn is. (She is not the reincarnation of Crel, as her guardians had her believe).
  • Taryn will discover this when she eventually meets with the High Priest, Father Marcalus at the Grand Temple in Deros.
  • A percentage roll of 1 overnight will cause the tracker to be ambushed by the displacer beast.
  • The displacer beast has also been slowly following the trail of the party.
  • The steel predator (Session 1) escaped the ship and will be coming to shore around the same time as the party gets to Serenity Point. The predator has been hauled ashore (unconscious) into the lower city by a local fisherman, fishing far out west near the eastern edge of the Bay of Moons.
  • William will survive his beating and will hold a massive resentment against the party for the way they treated him when they arrived to Serenity Point; he will find a following in Serine for rebelling against the monarchy. He and his followers will call themselves "The Fancymen, of Serine" and will be hodge-podgely clad in armor and weapons.
  • The letter sent by Jordan never arrived to the guild, as the party were traveling at the same time as Jordan's message (with William).
Lore Given to the PCs:   Ailonora:
  • Papa (G-orge) was relieved and happy to hear that she was alive, doing well, and safe in the city.
  • Papa sent her notice that a sum of 6000 GP for visas will be released at the royal bank.
  • Papa wants her to choose a champion for the games and gain influence with the queen.
  • Papa wants her to place a wager with the Thieves Guild for 500 GP.
  • (Not seeded) Upon wagering on her champion, she will be given the letter instructing her to begin relations with the queen; a diplomatic mission of sorts.
  • Papa warned her to steer clear of the Merchants and Free Merchants guilds, as they have been causing trouble at home.
  • Papa will be sending one of her brothers [NAME] to Deros/Ember to handle the rest of the family business.
  • Papa wants Ailonora to stay on task in Serenity Point.
  • (Not seeded) Papa has been working with the surviving Illithid and told them that the steel predator was on the Cloud Dancer.
  • (Not seeded) The Illithid have been guiding Papa through the technological boom in airship travel (essentially spelljamming), and require the matrix of the predator to power their ship in an attempt to escape the astral barrier.
  • (Not seeded) Papa did not know that the hunters would strike the ship from the air, putting her life in danger.
  • (Not seeded) Papa will ask Ailonora to begin laying the foundations of relations between the family and the queen. (Not seeded) Papa has inclinations that the predator might be in Harreach, and wants the queen's assistance to return it back to Vitall.
Jordan:
  • Jordan met with Trade Master Gerak Amushar the Golden in person.
  • Gerak brought Jordan into the fold regarding the business with the cargo.
  • While unknown to Gerak, the details of the cargo box fascinate him.
  • Gerak told him that it was an experimental box that the company had been working on.
  • The final destination of the cargo was going to be in Ember, wherein agents of the guild would transport the box from Deros to Ember for further processing.
  • (Not seeded) Unknown to Gerak, the guild has a working partnership with the Hunters, who have been hiding their ship in the caldera in Ember.
  • Gerak told Jordan that he fears that the Ferrinor Family Patriarch, G-orge Ferrinor (Ailonora's father), has been dealing with devices, technologies, and people not of this world (Corsitihia - outside the astral barrier).
  • Gerak warned Jordan of the dangers of these astral creatures.
  • Gerak hypothesized that the Ferrinors may be working with the Hunters (not seeded, but this information is false)
  • Gerak approves guild authorization for Jordan to procure visas for the group while they investigate the cargo; Gerak asks for half a season (20 days).
  • Jordan's room and board will be covered until the completion of his mission.
  • Jordan received a payment of 3,500 GP for his troubles and continued service.
  • Gerak warns that the new queen is seen as bad for business and her enforcement of the separation of the walled and lower cities may lead to a boil-over.
  • (Not seeded) News of the predator will spread quickly, and the Guild Master will arrive in Serenity Point in 10 days.
 
Serenity Point
  Session Plot Points   Visas for the Walled City
  • Between Ailonora and Jordan, the party now have two ways to get permanent visas for the rest of the group. Which path should they follow, and how will the conflict of interest play out?
A Message Home  
  • Messages can be sent to almost any place in the world at the Messenger Guild
  The Adventurers' Guild
  • To earn a quick bit of coin, the PCs may take on some of the entry-level taskings at the Adventurer's Guild
  • If the PCs take one of the lower jobs, they will be hired on as extra muscle to escort food shipments into and out of the lower city. They will encounter the violence, squalor, racism, and inequality of the lower city. They will also hear religious spiels from the various priests and priestesses. They may also encounter William, who will hold a deep hatred towards the PCs.
  • To earn higher payouts, the PCs may have to ask around for the Theives' Guild and take less-than-lawful jobs, or show their visas and apply for membership into the Guild. This will lead to "bonded" jobs, that will have a guaranteed, contractual payout.
  Local Quests, Rumors, and Tasks
  • Susie and Amir will arrive to town in 1 day (the day before the Coronation Games)
  • In 2 days, the Coronation Games will begin - both martial and arcane games
  • Inquisitions and anti-immigrants in the lower city.
  • Steel Predator will have been hauled in by a fishing vessel, seemingly unconscious (rumor overheard in a tavern by a very drunk sailor).
  • Guilds

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