Session 1 Recap
The crew wakes up to another day in Bral, Laylin takes off bar hopping the town and Valtish goes prepping breakfast for the others. After a while the intercom goes off, Captain Rolfe summons the party to the haul door. The Captain's plan for the day is to investigate the Dwarven District over the report of people changing and possible imposters taking over. With Rai leading the crew through the area they stumble across a flyer, detailing a shop to help guide people. But the party learned from Fernwick Grunerk, now known to the crew as Nana Fern, about her neighbor's changed behavior. Before being able to leave the party was loaded down with bread and cookies then suggested to check with Draug Smithwright and Burnforth Darwin.
Visiting the home of Nichole Hermon, the next-door neighbor, goes underway as the door seemingly left unlocked and partially open. Lottie uses her stealth to her advantage and sneaks in prior to the crew. The hall closet reveals a false wall inside. A moment passes before Rhui decides to use her muscle magic and breaks the false wall down. The secret tunnel exposed. Helion tests it's depth with a glowing spell on a Mojang piece estimating a depth of 300ft. Captain Rolfe decides to investigate Erwindal's Fortunes across the street.
Guided into the dark interior of the homestead by a spectral hand, a large figure is sitting behind a glowing crystal orb. La'luc Raramoboonda, the Rakshasa, knows many things. And offers to trade information for a favor. Captain Rolfe barters with La'luc, expressing that the favor mustn't be one that goes against the crew's morals. La'luc agrees and reveals that the quest the party is taking is one caused by the 4th Underbaron, The Unknowable One. An Illithid, or mind flayer, that is using citizens to turn into his thralls. The crew is given two routes, kill the current ones plaguing the area. Or navigate the tunnel system in the core of Bral and find this Illithid and barter peace.
The party briefly talks to Draug and Burnforth, Burnforth explaining his son Dalson has been affected too. Delving down the tunnel leads to an open cavern where the party breaks out in a fight. Dalson, the deemed commander of the group, had an Ankheg and a spell casting dragonborn on his side. The battle was challenging, with 3 members of the group falling. Ultimately the Dragonborn retreats and the party succeeds momentarily. Although, Valtish and Rhui have perrished.
La'luc summons the party, displeased, so he states either he revives the two for two more favors or his current *favor* will be with no moral code applied. Captain Rolfe excepts the now 3 favors to the Rakshasa and Rhui and Valtish revive.
With Helion tending to the exhausted pair back on the ship, Lottie and Punkin go back to explore Hermon's home. Skillfully they sneak in a side window as they navigate to the main lobby area. Punkin heads upstairs to get a vantage point while Lottie inspects the hall closet again. If it weren't for Spixi their prior trip setting an alarm on the entrance door the pair wouldn't have known they were no longer alone. With grace Lottie dodges out of the way of Nichole entering the closet. Lottie gets out of there undetected, and rushes to the door. Only to be struck by an arcane bolt causing her to go unconscious. Punkin, witnesses these events, hearing the mage declaring Lottie's capture to an unknown conspirator. She perches herself on the railing and lets loose an arrow. Finesse, a single shot was all she needed to take down Ms. Hermon and with the help of Captain Rolfe and Rai finally arriving they bring Lottie back to the ship where the crew rests for the evening.