Elf-Orc Faesīr
Homebrew
Elf-Orc (Faesīr)
Darkvision. Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Subrace. Choose one of the following subraces for your elven heritage.
Aquatic Elf
Amphibious. You gain a swimming speed equal to your walking speed and can breathe air and water.
Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
Drow Elect
Extended Darkvision. The range of your Darkvision increases to 90 feet.
Gift of Arachnida. You can communicate simple ideas with spiders via sounds and gestures. When you reach 3rd level, you gain a climbing speed of 30 feet. When you reach 5th level, you can cast spider climb once with this trait, requiring no components or concentration. You regain the ability to cast this spell with this trait when you finish a long rest. Constitution is your spellcasting ability for it.
Menacing. You gain proficiency in the Intimidation skill.
Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
High Elf
Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
In addition, choose one of the following traits:- Cantrip. You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
- Trance. You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
Whenever you finish this trance, you can gain two proficiencies that you don't have, each one with a weapon or a tool of your choice selected from the Player's Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
Wild Elf
Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Trance. You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.Whenever you finish this trance, you can gain two proficiencies that you don't have, each one with a weapon or a tool of your choice selected from the Player's Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
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