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Felis Tabaxi

Homebrew

Felis Tabaxi

Contrary to most Tabaxi that live far out in the wilderness, the Felis have taken a different approach, using their adorable charms and inquisitive nature to live much closer to humanoid civilisations. Most people would describe the Felis Tabaxi to be cute and very persuasive. For some it is as if luck comes naturally to them, for others it seems that they only suffer from misfortune.
ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) Choose any +1; choose any other +1; choose any other +1
age: Felis Tabaxi have lifespans equivalent to humans.
Size: Medium
speed: 30 ft., climb equal to your walking speed
Languages: You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
race features:

Size. You are Medium or Small. You choose the size when you select this race.

Cat's Claws. You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Felis Nature. You have proficiency in the Investigation and Persuasion skills.

Felis Favor. Upon choosing this race, you select one of the following features of your choice, determining the Felis Favor you gain.

 
  • Noble Leadership. Once per long rest, as a Bonus Action on your turn you can instill allies with a sense of vigor. Creatures of your choice within 15 ft. of you gain temporary Hit Points equal to your Charisma Modifier for 8 hours.
  • Good Fortune. Once per day, when you roll and attack roll, ability check or saving throw you can choose to reroll. You must accept the results of the new roll.
  • Unlucky. Once per long rest as a reaction you may cast your bad luck onto an enemy, forcing them to roll with disadvantage on one attack or saving throw.
  • Feline Charms. You can attach certain decorations to your tail to make you more charming. While these decorations are on, you gain advantage on Charisma (Persuasion) but also grant you have disadvantage on Dexterity (Stealth) checks.

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