Half-Oni
Homebrew
Half-Oni
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Oni Ancestry. You have an oni ancestor, granting you a special traits.
BLACK ONI
Superior Darkvision. Your darkvision has a range of 120 feet.
Hidden One. You gain proficiency in the Dexterity (Stealth) skill.
Shadow Walker. You can attempt to hide when you are in an area of dim light or darkness.
BLUE ONI
Spell Savy. You gain proficiency in the Intelligence (Arcana) skill.
Oni Magic. You know the minor illusion cantrip. Starting at 3rd level, you can cast the charm person spell with this trait. Starting at 5th level, you can also cast the darkness spell with this trait. Once you cast charm person or darkness with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
GRAY ONI
Silver Tongue. You gain proficiency in the Charisma (Deception) skill.
Change Shape. As an action, you can polymorph into any humanoid of your size that you have seen, or back into your true form. However, your equipment does not change with you. If your hit points are reduced to 0, you revert to your natural appearance. You retain all of your normal statistics while in this form. You may use this feature once per long rest.
GREEN ONI
Healer. You gain proficiency in the Wisdom (Medicine) skill.
Regeneration. If you are below half your hit point maximum at the start of your turn, you regain 1 hit point. You must have at least 1 hit point to use this feature.
RED ONI
Menacing. You gain proficiency in the Charisma (Intimidation) skill.
Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
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